Toribash
I thought you guys would get bored of all these manips so I decided to make a -30 replay.
On these replays I really need CnC as I usually stick with the default gravity.
PSST JISSE, I'M BOOMING FOR YOU.
Attached Files
Z - Swaosh.rpl (173.1 KB, 99 views)
Last edited by zeto; Mar 11, 2013 at 08:39 PM.
'u'
Originally Posted by Dscigs View Post
I was kinda hoping for a skeetcap of some kind though.
9.4/10

Originally Posted by chamara View Post
A skeet at the end would make the replay perfect, good job.

Originally Posted by Assazin View Post
If you could pull that off, the replay would become one of my favourites. Great job.

Challenge accepted.
Attached Files
Z - Swaoshkeet.rpl (322.2 KB, 88 views)
'u'
Pretty good replay but there's a lot i think you could do better. Prepare your anus.
Opener was decent but felt a bit stiff on some places. I would like to see you use some momentum from swings instead of forcing it in there. First boom was good but i think you could've gotten another dm with some hardcore editing. Second boom looked kinda strange (Both glutes extended) but clearly did it's job. Feels like you could've pulled a real powerful punch on that lumbar in the air at the end. All in all good job.
Also just saw the new ending and i think it didn't fit the simple destruction of the replay. Was from a skill point of view pretty good though.
Last edited by Hattersin; Mar 12, 2013 at 07:54 PM.
PM me with any and all questions
The first kick was weird, wasn't a huge fan.
The double grab made it look rigid and restricted, but I guess you can't argue with the results.
It looked like you could have dm'd the lumbar before the skeet which would have made it look faster. A double torso block is about as heavy as a head.
Glute skeet was very nice.
Overall good replay, when skeeting, try and not let whatever you're skeeting hit you as you swing it around though
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
As people have said before the opener was a little stiff although the double kick was pretty nice and the destrukshun was fun to witness. The skeets were the highlights of the replay pretty much and they looked nice as well. 9.2 Vikings out of 10.
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS
Alright so I'm just going to be a dick okay.

I really don't know what's so good about the skeet. The grab wasn't very well placed to be honest and the two body parts combined are heavy enough to dismember the neck quite easily.
The first kick was very wierd, specially with that double grab. Maybe it's because you kicked with your shin, and I don't have a problem with that, but it was not a good decision in this case.
Why would you kick with the same leg again? You just broke the flow. The kick itself looked good, but I felt like gravity did part of the job for you, because there wasn't much penetration.
I did like how you grabbed the lumbar for the skeet though. The second skeet was not necessary at all, it just looked like it was made for filling.
oh yeah
Thanks for all the cnc guys.
Here's a quick splitcap, it's quite enjoyable imo.
I am working on some major things but I thought I would still upload some quick replays.

So what do you think? ^^
Attached Files
Z - Wheel.rpl (156.5 KB, 67 views)
'u'
I can't fucking believe that kick. First of all, knee grabs always look great and that windmill was just godlike, it was fast, solid, powerful and just looked extremely badass. I just love that kind of kicks and it was just so fucking good.
The pose was good, but not comparable to the kick.
oh yeah
I didn't like how I struggled to the pose so I just made this quick edit.
Thanks chammy and pusga.<3
Attached Files
Z - Wheel v2.rpl (170.4 KB, 81 views)
'u'
the opener was pretty nice, a little bit jumpy though.

that spin and kick to the upper torso/head was pretty rockin dude, but you could
have gotten a lot better than just a split cap. I fiddled around with it for about five minutes
and got like two extra dm's, but there's more to be made there. the last spin and head grab
was a nice touch, the transition to the pose was alright. hold your neck more though.



11/10 more imagination than I could ever have ever in the eternity of ever, apparently.
wow that
sucked