Toribash
Original Post
Damages & Points trigger/localisation
It would be very nice to be able to set and change what part of the body can score and/or recieve points.

For instance, being a wushu player, it happens pretty often that someone lands a clean chest or groin hit for 20k points, and then his opponent barrely touch his leg for 25k points. That doesn't make much sense.

What would be nice is being able to decide that, lets say, touching the tighs will score only 5-10% of the normal scoring system, same for the arms etc... and in the opposite we could make it 150% for the head and 200% for the groin/neck or something. This would involve way more precision and skill than just slamming your feet/hands in front of you, hopping to catch something.

That would as well make it possible to chose what part of your body can block, making forearms and legs 0% of damage would allow us to perfectly block with it, instead of just feet and hands !
Last edited by deprav; Jul 21, 2013 at 02:42 AM.
Originally Posted by SuperROBO1 View Post
What if people set it without telling another player? Then that other person is clueless to what is happening, while the other player is landing head blows, getting huge points. Not supported...

do you even understand what we are talking about or post just for the sake of post count?

in order to make it work you create a new mod with this threshold. so it would not affect existing mods.

by your "logic" there should not be any triggers too, since you can win in one touch using triggers in toribash. not supporting triggers?

and what the hell, really? nobody stop people to create mods when one person have weapons and another not. not supporting objects too?

if mod is broken in terms of balance no1 force you to play it and you can avoid it just like you avoid mods wtf.tbm

now, if you bother to post here at all, please provide valid arguments or counter arguments and actually use your brain.
Supported. I think the point system is way overdue for a "re-evaluation". I've seen too many 200k wrist dm's in TK, No reason for it.
Spooky Scary Skeletons
no need to overcomplicate something for the sake of people who may fail. with this logic you can say that wushu distance should be closer to make sure people will actually touch each other. the simplier - the better.

Yeah point taken ;p

Tho that could be true the other way around, guys 2 pr0 and just blocking and dodging, ending with fights only with arms/legs hits not scoring any points. But yeah that would probably be less frequent, wushuers are not all quite here yet !

One remaining question : Fracs and Dm would work like frac = +1 point & dm = +2 or +3 ?
you can eather set damage threshold for points same as frac/dm threshold (most simple solution) or it may count independant

this is why we have double values for each part

value 1 - 1 point (5k dmg hit scored)
value 2 - 3 points (15k dmg what is an actual dm, so dm counted)

or you can just specify points for frac or dm in mod file independent.
Originally Posted by Scorpio View Post
fists, hands, you know the difference, right?

oh boy, that's some nice idea, it'd be usefull not only in wushu but also a tk where point sometimes are really illogical, but to not make it too complex with the triggers and whatnot, just setting simple value, of how vurnerable the bodypart is where 1.0 is the default. like any other position, friction or rotating axis.

Yep that was my main idea 1.0 being 100%, the rest follows ;p

Tho snake's trigger idea, if doable, might open some really good possibilities !
Originally Posted by SkulFuk View Post
I like where this is going. Keep working on it, can't shove it in people's faces quite yet.


I think we've reached the point where our poor development knowledge stops us from going deeper in that suggestion.

It might be up to you to "materialize" it, or point us in a direction ;o