Toribash
This seems pretty awesome, let me make that 5k real quick before you make a thread haha.
#killthatgirl
RIP ROCK09
You're going to have trouble with rule no.2 and maybe add some more achievements, adds some flavour to the game (you have your opportunity to persuade them to playing the way you want :>). Also you should probably clarify the achievements part, if they're one-time rewards (as i suspect) or not. The achievements part is where you can let your imagination go a bit wilder, so don't stick with just 3. Looks good overall.
Or maybe for rule number 2, keep the mod hidden until the event starts ? That way no player will be able to try it on SP first ^^
Originally Posted by k6vamees View Post
You're going to have trouble with rule no.2 and maybe add some more achievements, adds some flavour to the game (you have your opportunity to persuade them to playing the way you want :>). Also you should probably clarify the achievements part, if they're one-time rewards (as i suspect) or not. The achievements part is where you can let your imagination go a bit wilder, so don't stick with just 3. Looks good overall.

i honestly don't have any more ideas, any suggestions
yeah they're one time rewards, i was planning on putting an X on the achievement if someone gets it done.

rule number 2 is a concern for me, any ideas for a better way to handle it are welcome.

Originally Posted by deprav View Post
Or maybe for rule number 2, keep the mod hidden until the event starts ? That way no player will be able to try it on SP first ^^

hmm, i can do that..but then i'd have to let go of the bonus spot event, or make just make the bonus spot event..a normal cb speed test in normal wushu.

people would still be able to cheat since they can try out the mod in SP during that week which it takes find their partner blablabla.

sooo yeah..cheaters gonna cheat although i'm pretty sure i'd be able to catch them
Your messed up world enthrills me
It's easy: Provide a "start" sequence players must use, aka let them build on a premade replay.

That way you get around all sorts of preemptive shit, and generally if they make it into the loop, let them do it. (For example I like to make it so that the tori falls down on all four before handing over the replay. GL using your script to work your way outa' that.)

Also, rotate the fucking toris based on the players. A few degrees makes a HUGE difference. Also, ad some minor side gravity if you really wanna catch cheaters.

If nothing above suits you, PM me and ill give you the list of ideas I had back when being a part of the CET...
Last edited by Smogard49; May 7, 2015 at 09:30 AM.
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by Xhiba View Post
wish I've seen this earlier =(

or am I still able to play?

Relax, it's not even out yet
-----
Originally Posted by Smogard49 View Post
It's easy: Provide a "start" sequence players must use, aka let them build on a premade replay.

That way you get around all sorts of preemptive shit, and generally if they make it into the loop, let them do it. (For example I like to make it so that the tori falls down on all four before handing over the replay. GL using your script to work your way outa' that.)

Also, rotate the fucking toris based on the players. A few degrees makes a HUGE difference. Also, ad some minor side gravity if you really wanna catch cheaters.

If nothing above suits you, PM me and ill give you the list of ideas I had back when being a part of the CET...

These elements don't appear to be random, which means with practice one can still adjust to these side-effects and figure out some optimal strategy. Premade replay might make things overly complicated, but modifying the beginning turn of the mod might do the trick. Just have to keep in mind that these modifications won't make playing this mod annoying (twists and rotations putting you in a rather pointlessly awkward situation). I probably don't understand the works in play, but those are some concerns.
Last edited by k6vamees; May 10, 2015 at 09:22 AM. Reason: <24 hour edit/bump