Toribash
Original Post
Activity check and Legendary clans news
Good morning to all of you,


Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

What exactly is the news?

We have 2 major news points.






Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.
Last edited by duck; Jul 22, 2018 at 07:20 PM.
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Originally Posted by Swepples View Post

"Maybe bring back a bit of a manual check. If a clan is in the yellow/red, check their discord. A lot of clans simply play with each other, disregarding the forum. Just check em up and see if they're talking about toribash on an active level or not. An active sparrer might actually be active in the game, just not playing enough games/posting enough on the forums for the activity check."

This is something that was considered, but ultimately dropped because of the mix of the two reasonings which made us not count it in the first place.
It's not a Toribash platform, it would be too hard to try and measure and reward discord activity, so we unfortunately won't be taking it into account then.



"This is something we have to figure out.
Post a thread asking for suggestions, and give a few perk points to the one who comes up with a decent one"

What I've described is, so far, the best way we had. If we actively get people to post in the Replays board, we can figure out a way to automatically check for replays being posted, so that should be a good way to measure SP activity.
Feel free to post in S&I if any other ideas come to mind, I'd greatly appreciate it.




Responded!
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Originally Posted by duck View Post
As far as I can see, these have been the biggest points of contention with this change.

There was another major point. Inactive ranks. The bot not taking inactive ranks into accounts means that some clans (primarily older clans, as it turns out) need to have more active people than others to stay official. That shouldn't be the case.

There's an easy fix to this which doesn't involve editing the automated program. All we need to do is take the clan that passed the activity check with the lowest amount of people playing and cross-reference that against all the other failing clans - If a clan fails and has the same or more people active than previously mentioned successful clan, auto-pass that failing clan.

Put simply, if a clan manages to pass with 6 people playing (by virtue of their small roster), then ANY clan that has 6 or more people playing should pass as well.
Last edited by Ele; Oct 14, 2018 at 02:34 PM.
Originally Posted by Ele View Post
There was another major point. Inactive ranks. The bot not taking inactive ranks into accounts means that some clans (primarily older clans, as it turns out) need to have more active people than others to stay official. That shouldn't be the case.

There's an easy fix to this which doesn't involve editing the automated program. All we need to do is take the clan that passed the activity check with the lowest amount of people playing and cross-reference that against all the other failing clans - If a clan fails and has the same or more people active than previously mentioned successful clan, auto-pass that failing clan.

Put simply, if a clan manages to pass with 6 people playing (by virtue of their small roster), then ANY clan that has 6 or more people playing should pass as well.

This honestly doesn't sound all too reasonable. A clan's activity should be measured against it's size, a 50 player clan ought to have more active players than a 10 player clan.
Even then, it's not a great discrepancy between the two clans, for example Parrot is sitting at 20 points for in-game activity with not even a third of it's players active.
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include modmaking into SP activity along with replays

ideally it'd be possible to account for clan mates activity around the rest of the forums as well, and change the whole point scheme to more fairly accommodate all types of clans, instead of shoehorning clans into an MP ingame active type
I'm happy to see you and the clan squad taking a step in the right direction, duck. I haven't really said much on this, since you've already received so much distaste on this topic already. The active checks have been tough and I've been forced to drop some of my older inactive members due to your new system. This is exactly what I was hoping to avoid, but the new system left me no choice.

With the clan rewards, it's a step in the right direction. I'm sure there's a way to track sp activity, perhaps by using the client to keep track of steam hours logged. Not sure about standalone though. I'm sure my clan and many others would enjoy having this as a feature.
hi i'm karbn and i eat ass; love the market overlord
I like the turn things are taking right now, glad clan mods are taking the critique, although it took way too long for this kind of communication

props to you but to contribute to the discussion, let me bring up an issue
If you push for people to post more SP replays in the replay board, don't you think that'll affect the CNC?
It'll basically be inflation with more replays, of lesser quality
Last edited by Hattersin; Oct 14, 2018 at 03:39 PM.
PM me with any and all questions
so what youre saying is that if we want to keep our clan we have to get rid of our old beloved friends who are literally the only reason we still hold on to this game

dum
8===D
Originally Posted by duck View Post
This honestly doesn't sound all too reasonable. A clan's activity should be measured against it's size, a 50 player clan ought to have more active players than a 10 player clan.

Why?

The purpose of the activity check is to make sure that official clans are active. If 6 people playing ingame qualifies a clan to be active what sense does it make that another larger and older clan who has 6 ingame active people fails that same test?

They are both producing the same amount of activity. Purely because the new system doesn't take into account inactive ranks, one clan now fails while the other passes. How is that more reasonable than my suggestion, which brings back a safeguard we had in the manual checks?

ALTERNATIVELY... You could always relent to the masses and award more points for forum activity. This ham-handed attempt at forcing clans ingame is really pissing people off.
Last edited by Ele; Oct 14, 2018 at 04:00 PM.
Originally Posted by Hattersin View Post
I like the turn things are taking right now, glad clan mods are taking the critique, although it took way too long for this kind of communication

props to you but to contribute to the discussion, let me bring up an issue
If you push for people to post more SP replays in the replay board, don't you think that'll affect the CNC?
It'll basically be inflation with more replays, of lesser quality

I'm honestly not looking for massive activity in regards to replays, just some. It's not the best solution by a longshot but that's what we have for now, we'll do our best to figure out a way to incorporate it the most effective way.

Originally Posted by fallu View Post
so what youre saying is that if we want to keep our clan we have to get rid of our old beloved friends who are literally the only reason we still hold on to this game

dum

No, you don't. Taking a look specifically at Parrot, if all the people who have played at least 1 game this month played 5, plus if you played a few wars, you'd be sitting on green. You're also still able to get a few more points from forum activity.

Originally Posted by Ele View Post
Why?

The purpose of the activity check is to make sure that official clans are active. If 6 people playing ingame qualifies a clan to be active what sense does it make that another larger and older clan who has 6 ingame active people fails that same test?

They are both producing the same amount of activity. Purely because the new system doesn't take into account inactive ranks, one clan now fails while the other passes. How is that more reasonable than my suggestion, which brings back a safeguard we had in the manual checks?

ALTERNATIVELY... You could always relent to the masses and award more points for forum activity. This ham-handed attempt at forcing clans ingame is really pissing people off.

The purpose of the activity check is to impose a standard on clans in regards to activity. As it has been for a long time and will continue to be because we honestly see it as best, a certain percentage of your clan should be active to be considered active. If you have a team of 10 developers in which 7 of them are actively pushing out work, you have an active team. But if you have a team of 60 and only 7 of them are working, your team is not active. I'd say that's pretty simple and reasonable, but feel free to disagree.

Clans have a chance to get 30 points for forum activity, which is more than halfway towards activity. We've caved in and let clans that are forum heavy get almost all the way to the top. Not only that, but we are now rewarding activity.
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Originally Posted by Ele View Post
There was another major point. Inactive ranks...

I'm amazed that people still bring this up. Have any of you read the OP?
"If 50% of your members are active (5+ games per month), you will get full points" - this line means that you're essentially allowed to keep half of your clan members completely inactive and still receive max points for activity. Yeah, that's your "inactive rank" with the exception that we don't force you to strictly moderate your roster.

With the way it's done now clans are saved from fiddling around with members' ranks every time some of them go inactive or return from inactivity and just allow half of clan members to be inactive no matter what. Instead, what you're asking for is to be able to explicitly list people who you think are inactive and only exclude them from the check while treating everyone else as active? How is that better? There would still be limitations on how many members you can have assigned to "inactive" rank (which would still be these 50% of total member count), and then we'd also have to only give full activity points if all other clan members are active (because you already defined which players of your clan are inactive, right? everyone else must be active in that case). What's the change then? To me it sounds like more manual (and useless) labor for clan leads with no actual difference.