Toribash
Originally Posted by sery View Post
Every so often a patch will feature card changes, altering a card's text or attributes. If the card is craftable, and the change is not a direct upgrade or simple technical adjustment, that card will then be made disenchantable for its full crafting cost, for a short period, usually two weeks. This is designed to allow players who have spent dust crafting the card to disenchant it at no cost, minimising the disruption caused by such changes to existing cards. After the adjustment period ends, the card's disenchanting reward will be restored to its usual amount. This also applies to cards moved to Wild format.

source

i was uncertain too so i checked it

Rag, Sylvanas, etc. don't work like wild cards.

When a card is changed, either for balance reasons or whatever, they get full disenchant value.

When a card is moved to Hall of Fame set, like Ragnaros, you automatically get the dust even without disenchanting, meaning you'll get both the dust AND to keep the card.

That's why making a golden copy of Rag, Sylv, Azure Drake, etc. is a good idea right now.
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Creati0n says: still my favorite. <3
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Golden Legendaries are 6400 dust

If I craft Golden Rag, that'll cost me 6400 dust.

Then it becomes hall of fame, so I get 6400 dust.
Then I disenchant golden rag, so I get 12,800 dust (total).

The 1,600 dust I lose from not getting the OG full value of Rag is fine. I still paid 6400 dust for 4,800 dust bonus. Which; is 3 free legendaries to craft next expansion.

Doing that with Rag and Sylvanas is 6 free legendaries.
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Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Ah dicks I'm wrong, you're right. My bad, I don't know why I thought golden legendaries were 6400
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Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
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Originally Posted by Oracle View Post
So, Un'Goro. Seems pretty interesting.

On a slightly related note: I decided to try Ranked again, using an aggro token Druid. Seems to work alright, though I know it struggles against any sort of tempo deck, and Shaman will be hit or miss at this point. Basically hinges on whether he draws aoe early before I buff my board.

I actually like that shaman will lose some of his aggro cards. Finally, maybe shaman will use some brain decks this time around.
Envenom Blade doesn't work on Blade furry

However, adapting Wild Pyromancer with Poisonous will wipe both players boards, which is awesome. It's like a 30% chance that deck now has access to equality pyro board clear lol.

Un'Goro neees to be great, or I will lose interest. This is, by far, the worst meta I've ever played in for high level ladder. I can't. A few years ago, everyone was saying how toxic undertaker + haunted creeped + piloted shredder was. We laughed and said how is it possible that blizzard made a 1 mana chillwind yeti. You knew my like turn 5 if you were going to win. And that meta was the most toxic until now.

Now Reno Decks have a slightly better than 50% chance to draw Reno by turn 6 against aggro, and if they do, he probably wins. If he doesn't he flat out loses. And if aggro draws right they don't even let you make it to turn 5.

Aggro isn't the type of consistent that it should be with the pirate package. Sometimes you whiff on a weapon and you lose. Sometimes you accidentally draw patches and your win rate is dropped by 15%. Sometimes your opponent has answers to your threats and he still only has 14 health on turn 5.

All value of control decks are gone. No attrition battles. No mill decks. No decks with Ysera and stuff. Why? Because why in the world would you play control when you can play jade. Jade's value can be up to infinity in Druid, and Druid is arguably not the best jade deck. Playing jade decks is like playing midrange, so you have a ton of minions to answer aggro and to pressure combo decks. Only you have the and game value of summoning 9/9s for 1 mana.

The combo decks are even less interactive than before. With combos like Koon + Aviana + Maly, or just gadget conceal with cold bloods, there is no play around. It's not as bad as old combo Druid FoN SR combo.


And there's no punish for going face like their used to be with molten giants.

And legendaries were printed with similar text to Reno that are too good to not make decks out of, like Kazakus, but now you can't run copies of cards which further exasperates card draw RNG.
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Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
I disagree that this meta is worse than undertaker meta. There's actually more than 1 deck around right now.

But I'm excited for the quests. OTK mage might be a thing with their quest. Hunter deck seems fun to play.

Prediction: Warrior will be in the dumpster. Well, I don't think the quest deck will be viable, but maybe control warrior will make a come back because I think the meta will be slow enough for it.

RIP priest tho
@Clay: There's more than one competitive deck during most metas prior to this one. I can vividly remember a time climbing for legend where face hunter, handlock, ramp Druid, miracle rogue, control warrior, control paladin, zoo, and freeze mage were all very playable.

Don't confuse this current meta with anything short of Rock Paper Scissors and draw/discover RNG.


And is anyone else upset that they printed that Paladin Quest legendary? It has a real percent chance of being flat out uncounterable and killing you in one turn, and it also has a real chance that it's garbage, hard removed in a single turn, and then your subpar deck full of crappy buff cards wasn't even close to worth it.

On the bright side, I think printing big taunts that have less attack on your turn is a huge step in the right direction.
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Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
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Will the Tar Cards be good? I don't think so. I think they'll see play, but as one of the worse cards of the decks they fall in.

I think the card I'm most excited for is the Humongous Razorleaf Card, 3 mana 4/8 can't attack. It has a ton of potential in more than one deck. Feels fair. Aggro decks can't abuse it.

I still have no clue what deck exists that can stand to play a control match up against Jade. I don't think Taunt Warrior has what it takes. Nor do I think deathrattle priest will work.
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Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
First impressions:

Buff Paladin is as ass as we thought
Hunters are relevant again (finally)
Handlock might be a thing again because of the Humongous Razorleaf
Elemental Shaman is the deck to beat, it's... so good.

Taunt warrior looks pretty weak.
Quest rogue seems too slow to win the board back

I haven't seen a Druid yet.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!