Toribash
Original Post
Activity check and Legendary clans news
Good morning to all of you,


Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

What exactly is the news?

We have 2 major news points.






Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.
Last edited by duck; Jul 22, 2018 at 07:20 PM.
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Originally Posted by duck View Post
I'm honestly not looking for massive activity in regards to replays, just some. It's not the best solution by a longshot but that's what we have for now, we'll do our best to figure out a way to incorporate it the most effective way.



No, you don't. Taking a look specifically at Parrot, if all the people who have played at least 1 game this month played 5, plus if you played a few wars, you'd be sitting on green. You're also still able to get a few more points from forum activity.



The purpose of the activity check is to impose a standard on clans in regards to activity. As it has been for a long time and will continue to be because we honestly see it as best, a certain percentage of your clan should be active to be considered active. If you have a team of 10 developers in which 7 of them are actively pushing out work, you have an active team. But if you have a team of 60 and only 7 of them are working, your team is not active. I'd say that's pretty simple and reasonable, but feel free to disagree.

Clans have a chance to get 30 points for forum activity, which is more than halfway towards activity. We've caved in and let clans that are forum heavy get almost all the way to the top. Not only that, but we are now rewarding activity.




As for the activity in replays, you have to understand the game has evolved a lot since the time Aikido or Wushu was invented, I myself love to see the game develop as far as it has with sparring, MAS, and the replay aspect which is a great sub category.
Don't shut down a developing process.







I completely agree with the activity with Parrot as an example, eVo having 56 members we have a lot to keep up on but when a few members are down taking care of real personal issues as a clan we must pull together to fill in those brethren who are taking care of themselves so we can enjoy there company once more. Teamwork my dudes.




I think this last subject falls under what I stated above.






Other then that it is great to see the clan squad actually work to bring the community something new and to work towards, I look forward to see how this all plays out though in my opinion there are a few detailed small moves that you guys could have done to not only boost and help activity of clans, but the whole clan community is a very large part of the games community its self.


Side note: I did notice with all the new updates and what not that you are bringing to the community I did not notice much change or adjustment to the whole structure.
You flash all this new add-ons or additions but you have failed to mention any such change in most of what has been implanted already.

If I recall correctly the community is not very keen on the changes and I would understand that may be blinded by something shiny and new but in just about everything I read, I saw nothing about the squad changing or boosting anything that has already been put in place.


You may be able to fool the newheads, but all I see is masking something that resulted in failure and still trying to keep it going.


Regardless, it's nice to see at least some kind of a move on the squads part, the clans are a very big deal in this community and should never be taken lightly.




Last edited by Tripstone; Oct 14, 2018 at 08:04 PM.
Activity checks are not a waste of time, it keeps the clan system tidy and not over run with hundreds of clans like we have today. The general activity check needs a good fair structure that works with the player base and the standards. If the clan system was managed and run correctly through out the years we would not have this issue today.
The change will not increase activity nor will help draw older players back into the game, most likely it will boost the % for a small time then you will notice it drop even harder then it is now. (failure on a failure)


Honestly if Toribash was trying to give off an image of what a clan should be and what it should represent then they should not have let a clan become official within a month that gives off a bad example of what is expected while you have clans who not only put effort, time, and initiative into there clans but gives off a more than excellent example of how a clan should act, what is expected, and the effort they put in to help other players achieve there goals.
Originally Posted by sir View Post
I'm amazed that people still bring this up. Have any of you read the OP?

Good opener. Really sets the ground for a productive dialogue. I'll return the favour.
Originally Posted by sir View Post
With the way it's done now clans are saved from fiddling around with members' ranks every time some of them go inactive or return from inactivity and just allow half of clan members to be inactive no matter what. Instead, what you're asking for is to be able to explicitly list people who you think are inactive and only exclude them from the check while treating everyone else as active? How is that better? There would still be limitations on how many members you can have assigned to "inactive" rank (which would still be these 50% of total member count), and then we'd also have to only give full activity points if all other clan members are active (because you already defined which players of your clan are inactive, right? everyone else must be active in that case). What's the change then? To me it sounds like more manual (and useless) labor for clan leads with no actual difference.

No sir. It's almost like YOU DIDN'T READ MY SUGGESTION (you only read my username). That's not what I suggested AT ALL.

I suggested that if a small clan achieves full ingame activity points for having 6 members playing, ALL clans with 6 members (or more) playing receive full points too.

There would be no members ranks, there would be no need to edit the script. All it takes is for one clan staff member to discern the smallest clan that got full ingame points. Then it's just a matter of looking at the failing clans and if they have more members playing than the previous clan, give them full ingame points too.
Originally Posted by duck View Post
The purpose of the activity check is to impose a standard on clans in regards to activity. As it has been for a long time and will continue to be because we honestly see it as best, a certain percentage of your clan should be active to be considered active. If you have a team of 10 developers in which 7 of them are actively pushing out work, you have an active team. But if you have a team of 60 and only 7 of them are working, your team is not active. I'd say that's pretty simple and reasonable, but feel free to disagree.

Team A has 7 active developers, Team B has 7 active developers... Both developing the same amount of content (i.e. same activity). Why would you disband Team B? That's unreasonable.

Again, I ask why? You haven't given me a reason, other than 'it just should be this way'. This isn't taxes. A 'relative' activity standard isn't needed. Why are you and sir so keen on neglecting to fix this oversight?

Originally Posted by duck View Post
Clans have a chance to get 30 points for forum activity, which is more than halfway towards activity. We've caved in and let clans that are forum heavy get almost all the way to the top. Not only that, but we are now rewarding activity.

You didn't cave at all. You haven't adjusted the formula at all (throughout this whole thread you've been reluctant to change it). Forum is still only worth 30%. Ingame activity is still counted 3 times over.

On rewarding activity... Being blackmailed into playing the game is still being blackmailed into playing the game, even if now your leader can have a custom usertitle. You're still serving us shit, even if it's with a side of fries.
Last edited by Ele; Oct 15, 2018 at 04:00 AM.
Originally Posted by Ele View Post
No sir. It's almost like YOU DIDN'T READ MY SUGGESTION (you only read my username). That's not what I suggested AT ALL.

I suggested that if a small clan achieves full ingame activity points for having 6 members playing, ALL clans with 6 members (or more) playing receive full points too.

There would be no members ranks, there would be no need to edit the script. All it takes is for one clan staff member to discern the smallest clan that got full ingame points. Then it's just a matter of looking at the failing clans and if they have more members playing than the previous clan, give them full ingame points too.

You suggested two completely different things in your posts, I responded to one that didn't make any sense at all in hopes that it won't be ever brought up again. First time you complained about us not allowing clans to specify who to exclude from checks, second time you complained about small clans getting an advantage due to having less players.

Second complaint is legit, I can agree that there should be a minimum required amount of players for official clans to get full points for activity. Historically, clans system treats any clan with over 5 members as active, and with 50% members active required to get full points it means that such a clan can have only three members playing the game to pass the ingame activity check.



Regarding that Team A Team B thing... Honestly, you're arguing for the sake of it here (as usual?). Team A has 100% of its members active and thus is active as a whole, whereas Team B isn't. That's it and you can't argue with that.
Actually I know that you can and most probably will, but that'd make no sense.
Originally Posted by sir View Post
You suggested two completely different things in your posts, I responded to one that didn't make any sense at all in hopes that it won't be ever brought up again. First time you complained about us not allowing clans to specify who to exclude from checks, second time you complained about small clans getting an advantage due to having less players.

Then why did you respond to my 'second' suggestion with an explanation that has nothing to do with it? You responded as if I were making my first suggestion (which wasn't really a suggestion anyway, just an observation).

You didn't read my post. That's why only now, below, are you responding to the actual point I made in it.
Originally Posted by sir View Post
Second complaint is legit, I can agree that there should be a minimum required amount of players for official clans to get full points for activity. Historically, clans system treats any clan with over 5 members as active, and with 50% members active required to get full points it means that such a clan can have only three members playing the game to pass the ingame activity check.

My 'complaint' isn't about installing a minimum required amount of players for full activity. It's about ensuring that the level of activity required for a passing grade is the same among all clans.

Originally Posted by sir View Post
Regarding that Team A Team B thing... Honestly, you're arguing for the sake of it here (as usual?). Team A has 100% of its members active and thus is active as a whole, whereas Team B isn't. That's it and you can't argue with that.
Actually I know that you can and most probably will, but that'd make no sense.

What does it matter that Team A is 'active as a whole'? Team B has just as many active people. Why should Team B fail?

The task these teams have isn't to develop some major project before a deadline. The task is playing a turn-based physics game. Why punish Team B for not being 'active as a whole', when they have just the same (or more) people playing than Team A? What sense does that make?
Last edited by Ele; Oct 15, 2018 at 02:59 PM.
Originally Posted by Ele View Post
Why punish Team B for not being 'active as a whole', when they have just the same (or more) people playing than Team A?

I don't think this is a real scenario
If you have a clan that's fully active I think you'd pass even with 6 members
PM me with any and all questions
I think I get what Ele is pointing out and I partially agree with it. Instead of thinking about how many active members a clan have it's better to think of how much activity it is producing.

Like, if in Team A there is 7 active members and Team B has 10 active members, even though the Team A is way more active with 7 active members than 10 from Team B. Then there should be this window to a few people to carry the whole clan in the back or something, because they are producing as much activity as the others.

welp that was what I understood from it, in general. Anyways I'm pretty sure there is this possibility with the current system.


Now in my point of view this new system is quite fair and shouldn't have major changes. Pushing people into playing the game should be done anyways, but I don't like the idea of being impossible to keep the clan alive without playing constantly, there are many clans that can't be that active in game but honestly 5 games to get yellow sounds fair. I can't talk for other clans but in Vector we are holding up pretty well and striving to keep alive, something that should be charged to clans.

About the small clans having full activity I still agree with sir, I can't see why a clan with 5 members having full activity would be threatening to anyone, and having a clan with 20 members in it and only 5 members or so being able to play a few games in throughout the whole month doesn't sound like an active clan. Everyone have to contribute with that as well instead of keeping in the safezone while posting shit and chatting comfortably with the bois daily and have this considered as active (this example is really shitty though, don't get me wrong there). Many clans could feel comfortable if they could secure activity to the clan just by posting stuff daily, summing up my thoughts

Sorry if I didn't get your point Ele but, if you think the question is how much activity a clan produces overcomes the idea of a clan productivity as a whole I disagree with you, even though you got me hard with your posts and arguments and I changed my mind 4 times before posting something. In that point where your arguments doesn't make sense I strongly disagree with sir because there is a lot of fundamentals in your words even though I disagree with most of them.
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Originally Posted by Hattersin View Post
I don't think this is a real scenario
If you have a clan that's fully active I think you'd pass even with 6 members

The situation is that Team B isn't fully active. Let me contextualise this with a real example.

Aeon (Team A) has 15 members, meaning 8 members need to be ingame active for full points (since at 50%, you get full points). Parrot has 37 members, this means they need 19.

Parrot could have 16 people active ingame, twice what Aeon needs for full points, yet Parrot wouldn't get full points for activity in this system.

With my revision, Parrot would get full points if they get 8 members active ingame. Lionet put it well here.

Originally Posted by Lionet View Post
I think I get what Ele is pointing out and I partially agree with it. Instead of thinking about how many active members a clan have it's better to think of how much activity it is producing.

It's about what we're all contributing. So what if a clan like Aeon is more proportionally active than a clan like Parrot? 'Active as a whole', as sir put it, is irrelevant. What is relevant is that both clans are active. Give both 45 points.


@Lionet
Originally Posted by Lionet View Post
About the small clans having full activity I still agree with sir, I can't see why a clan with 5 members having full activity would be threatening to anyone, and having a clan with 20 members in it and only 5 members or so being able to play a few games in throughout the whole month doesn't sound like an active clan.

I'm not opposed setting a minimum of say, 5 active members, but only if that's set in conjunction with my revision (else the situation I described earlier still exists).

Alternatively, we set the minimum at 5 active members and that becomes the SOLE calculator of the 45 ingame activity points. If clans have more than 5 ingame members they get the 45 points, that's that. This solution would address all issues I have.
Last edited by Ele; Oct 15, 2018 at 05:11 PM.
oh I see. Is that some sort of a equivalence for number of members that you mean?
(sorry if I'm missing the point too much)

edit: no I think I don't get it at all xD
Last edited by Lionet; Oct 15, 2018 at 05:12 PM.
<[Vector]Aadame> damn pat with his mod skills
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Watch my Replays!
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Meaning that every clan that has over 5 members active ingame gets full points for activity (45 points).

Either that, or every clan that has less than 5 fails, but also the idea I listed in the first part of my last post is used. So everyone below a certain number (like 5) fails, and everyone above another number (like 8 was in my example) passes.

Obviously, the first option is a lot easier.

(I'm assuming you're referring to these lines)
I'm not opposed setting a minimum of say, 5 active members, but only if that's set in conjunction with my revision (else the situation I described earlier still exists).

Alternatively, we set the minimum at 5 active members and that becomes the SOLE calculator of the 45 ingame activity points. If clans have more than 5 ingame members they get the 45 points, that's that. This solution would address all issues I have.

---
To be clear, I think that setting a minimum number of people that clans have to get ingame is the best way forward. If clans pass that minimum, award them full points. This is the fairest solution.
Last edited by Ele; Oct 15, 2018 at 05:34 PM.