Toribash
LOL
Originally Posted by Dumbn00b View Post
uhh...
you're right
  • a TB Joint = Sphere = Normal Sphere created in Blender / another program = 512 poly's/face's
  • Number of a Tori Joints = 20 = 20 Sphere = 512x20 = 10240 Poly's
  • a Tori Body part = Cube = 6 poly's
  • a Tori head = Sphere = 512 Poly's
  • a Tori Body part = Leg = Cylinder = 272 Poly's
  • Number of Tori Body Parts = 21 (Including : Head, Cube, Cylinder, + Butts [The think inside Glute])
  • Number of Cube = 16 = 16x6 = 96 Poly's
  • Number of Cylinder = 4 = 272x4 = 1488 Poly's
  • Number of sphere = 21 (Joints + Head) = 10240+512 = 10752 Poly's
  • Tori = Body Part I hate math
  • Tori = 96 + 1488 + 10752 = 12.336 Poly's
  • 10v10 = 10 Tori vs 10 Tori = 20 Tori = 12336x20 = 246.720 Poly's
  • :O mg :O mg :O mg :O mg :O mg :O mg :O mg :O mg
  • 4v4 = 8 Tori = 12336x8 = 98688 Poly's

SUCH MATH MUCH SMART
People are asking extremely game specific questions for something that is probably not even been STARTED ON.. For instance, "Will we be able to damage our own teammates?"
HAMPA PROBABLY HASN'T EVEN DECIDED ON A PROPER GUI FOR THE GAME MY DUDE

As asked before, I'm going to ask again, but a bit differently and less specific.

What will modding/scripting be like? Will it be the same as now, or is it going to be a lot more open? I would imagine it would, as it is going to be run on the Unity engine, allowing for a lot more modding to happen.
This is so good news!
Love toribash, and love you hampa <3
I've had thoughts that if toribash die than i'll create it again (also in Unity )
Hope to see it soon and good luck
Good morning, and in case I don't see ya: Good afternoon, good evening, and good night!
Will this is announced worldwide via (commericals, ads)?
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