Toribash
Ill just ask the same thing Dafe did back in 2006.
Will the missing joint be there to perform realistic moves?
with missing joint i mean the elbow. I mean in reality you can not just bend it, you can also turn it.
evil Führer of Evil
Originally Posted by Oaky View Post
Ill just ask the same thing Dafe did back in 2006.
Will the missing joint be there to perform realistic moves?
with missing joint i mean the elbow. I mean in reality you can not just bend it, you can also turn it.

Does missing joint also include that your knees can bow in and out slightly, irl.
your ankles, your wrists, and neck would all have extra joints or do you think it would be considered something like "strain joints" left and right?

I know hampa isnt gonna answer this directly but what would be the downfall to this?
"People never grow up, they just learn how to act in public."—Bryan White
Originally Posted by Oaky View Post
Ill just ask the same thing Dafe did back in 2006.
Will the missing joint be there to perform realistic moves?
with missing joint i mean the elbow. I mean in reality you can not just bend it, you can also turn it.

Do you mean shoulder? I can't turn my elbow.
That would definitely be your wrist.
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Elbow is a hinge joint, which means only one direction.

However, the shoulder is a socket and can move in multiple directions. Implementing this would undoubtedly change the meta too much. Too many combinations for players to anticipate.

Raise shoulder clockwise rotate
Raise shoulder counterclockwise rotate
Lower shoulder clockwise rotate
Lower shoulder counterclockwise rotate

Way too many things to learn in my opinion, but hey it would be very interesting to see it implemented.
Last edited by Fox; Jun 2, 2017 at 04:44 PM. Reason: <24 hour edit/bump

i miss you ocean
im pretty sure the elbow also rotates
how else am i rotating my forearm without moving my shoulder
are you shy? That's cute ;)
"how else am i rotating my forearm without moving my shoulder"
Feels like a wrist rotation to me
Last edited by Chazer; Jun 2, 2017 at 10:18 PM.
Originally Posted by Icosagon View Post
im pretty sure the elbow also rotates
how else am i rotating my forearm without moving my shoulder

your just rotating your shoulder while extending and contracting your elbow. ripperino
[SIGPIC][/SIGPIC]
Nomad Moderated Message:
Be more straightforward with your uplifting messages or I'll fucking skin you alive.
Try rotating your hand without rotating your forearm and you'll quite clearly see where the rotation is coming from.
Even adding joints to wrists, elbows or shoulders still wouldnt get you anywhere near the realistic range of movement, as currently the legs are rather limited, when compared to their real life counteparts aswell.
As Parrot already pointed out, even adding just one joint would make the game tons more complicated. Thus I think it would be best implementd as optional in the rules or something that can be modded in.
Though I personally would rather see them ditch the whole clumsy four state joint system for something new and more eleqant(maybe something like in minibash, but in 3D and lot more fleshed out).

So I quess the question to ask here is:
Will there be a new control system for toris or will you stick close to the system we currently have?
[The Team]
<largekilla> You are going to give me cancer
Originally Posted by Obazu View Post
Try rotating your hand without rotating your forearm and you'll quite clearly see where the rotation is coming from.
Even adding joints to wrists, elbows or shoulders still wouldnt get you anywhere near the realistic range of movement, as currently the legs are rather limited, when compared to their real life counteparts aswell.
As Parrot already pointed out, even adding just one joint would make the game tons more complicated. Thus I think it would be best implementd as optional in the rules or something that can be modded in.
Though I personally would rather see them ditch the whole clumsy four state joint system for something new and more eleqant(maybe something like in minibash, but in 3D and lot more fleshed out).

So I quess the question to ask here is:
Will there be a new control system for toris or will you stick close to the system we currently have?

Some time ago I suggested improving mobility by making limb parts clickable. So for example, clicking on a forearm would rotate it (along with distal attached parts like wrist and hand) around its axis a certain amount (~ 90 degrees). Clicking a bicep would also rotate it (and everything attached to it like forearm, wrist and hand), only about 1/2 as much. This mechanic would give arms very realistic range of motion, only lacking 1 more degree of freedom in the wrists. And this could also apply to other limb parts, like thighs.

This approach would have the benefit of not cluttering the model with more joints, and I also think it's pretty intuitive.