Toribash
Original Post
DQ ghost
Kind of thought about it while playing some wushu, when someone mentioned that the dq should be "clearer". Didn't spot a similar thread at first glance here as well.

Idea's relatively simple: Add the disqualification ring to the ghost, when the joint comes in contact with the dq area.

It's relatively easy to spot a possible dq anyway if you keep your eyes open, so it's not all that vital or necessary. It's just a minor doodle, really, for convenience. However it'd be simply easier when you're either running out of time and/or managed to overlook a detail in your next turn.
@Erth: I still DQ because I can't see a difference in my set up after over 30,000 games so that's not 100% true.

My question I pose is whether or not a small decrease in skill cap is worth making the game more comprehendable and in some cases, fun. I venture in a school of thought that says yes.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Your main mod is clearly wushu, where it would be a small help yea, but my argument is based on the fact that it would be implemented across all mods.
So what would be a small skill cap in wushu, would be a large skill cap in say aikido
Part of being good at the game is realising that difference between DQ'ing and not DQ'ing.
And if you take a risk that means you may DQ, so be it - that's what a risk is.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
So then we compromise and make it a toggable game setting.

Maybe we turn it on in beginner servers to help them adjust, maybe we can make it a thing in player made servers if we want it for wushu or novice friendly events.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Originally Posted by Hxcbbqimo View Post
So then we compromise and make it a toggable game setting.

Maybe we turn it on in beginner servers to help them adjust, maybe we can make it a thing in player made servers if we want it for wushu or novice friendly events.

Originally Posted by Erth
Making it slightly easier when people start the game.
If that were to happen though, it'd need to be made a full blown option, so long as it wasn't the default, I could see it's use

yeah.

WOO COMPROMISE
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
-Cyri- just to prove you wrong, hampa did say he would look into real-time ghosts. So honestly it would be a good addition if both were to be added.
Originally Posted by PlataBear View Post
That's one of the most fun things about toribash, the suspense of knowing if you got dq'd or not

Not supported

Originally Posted by PlataBear View Post
But to make it more obvious makes players rely on it, you need a keen eye. Adding this will just make it way to obvious that you're going to dq

This ^

It's one of the things that make people shout when we're skyping while in a clanwar.
Wouldn't want to make the game less interesting.


Originally Posted by Slycooper View Post
The game has been the same for years and years, sounds like your suggestion is only to make the game easier

also a tiny bit of this.
As I see it, having some disappointments can make the whole game better although more frustrating at times.
Last edited by Hattersin; Apr 17, 2014 at 02:49 PM.
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