Originally Posted by
Mafia
Here's why this won't be implemented.
You're probably right, but it still irks me how categorical you are. Would be fine coming from an admin+, but you have missed the "I think" part. Plus, I bumped the thread because we have Toribash Next in development, so now I am talking about Next, not Vanilla.
First of all, this would cause enough connection problems to piss you off and never play this game mode. because there's already connection problems even with 20 sec reaction time.
True, some people have trouble with connection, I think I've mentioned it in one of the posts. But some people have trouble running the game with ray-tracing or even just shaders enabled, that doesn't mean everyone else has to suffer. If the mode proves to be fun, there could be a ping-lock on those servers.
Second, even if it was able to run smoothly with no lag. It would take too much time to make a Replay.
Time, of course, can be adjusted. Just like you can adjust turnframes and reaction time.
The closest number you could set to "Real Time" Is 1 ReactionTime and 1 TurnFrame
Or 1 TurnFrame and 2 Reaction time, to have more time to react.
But what did you do?
This post shows that there's no need to have a number lower than 1, other than your eyes enjoying the smooth gameplay.
but the lagging will ruin that anyways. so there are no Pros to this idea.
Yes, some people, including myself, have tried playing an immitation of this mode and had fun. But the problem with that is the gameplay is very "jumpy". You have 3-5 seconds when you click the joints and then 2 seconds of waiting for the next turn.
Even if we assume, everything works out perfectly, and half the players prefer this game mode.
The little amount of Toribash players will split into "Live players" and "turn-based players" which will result in fewer participants for events and servers.
There's no real benefit for the game.
New players will be even more intimidated
It's not solving a problem, it's creating more.
I don't see how this is a problem. Nobody complains about the community being split into "ABD players", "Lenshu players", "TK players", etcetera.