Toribash
@BenDover

I like how it's coming out. The nose still looks a bit off to me, and I think partly its the shading. Don't yell at me if you already know this but I think we all need a refresher from time to time...

Shading breaks out into:
  1. Highlight
  2. Light
  3. Shadow
  4. Core
  5. Reflected Light
  6. Cast Shadow

Light and Shadow Tool



For cartooning, I only usually worry about 3 of these on top of my base color:
  1. Highlight
  2. Core
  3. Cast

So this is roughly how I would draw your nose to get a more round, less flattened effect...


As an exercise, I practice drawing that sphere a LOT . . . Then you start to see spheres everywhere, like the chin, the nose, the forehead, and it helps you model them better.

That's it! Hope that helps others too!
Nice...no I don't know "who you am" ...your name is the punchline of many a cheesy joke but other than that... lol! No offense I've only been playing for a couple months and only in the forums for a few weeks.

I think character is really hard with these heads and is basically the only thing that matters. I spend so much time on the technical sides of making a head that I really Dont think about the end character AT ALL... definitely have to start doing that.
ohohohoh i smell drama

DDDyyy: Bendy's a hardcore old school player, one of the most famous artists in the game, he's neat
sorry for letting this die, but i think there is no other way out of this misery, it's lame to bump this thread everyday.
/me dramatic mode

also dengue i don't like that che guevara head because like most of your heads it's too wide and doesn't really fit in the head, but meh, keep it up and we'll see if it looks okay, also that eye head looks like monoculus from TF2.