
- Is there currently a plan to try to make DMs and fracs as consistent as possible? Currently, it seems that a DM can happen even if a joint is just tapped.brushed at the right angle while the same joint won't break if the speed is so great that the object hitting it clips into it. Are you saying this will potentially be fixed in this new engine?
- Assuming one of the main goals is to fix the issue of objects ghosting through eachother between frames, will the new engine have a separate gamespeed controller independent of frames? (I'd love this, since it would allow for higher FPS without the game constantly switching between fast/slow-motion like it currently does if you have too-high FPS.)
- My last question for now; will we get variable joint strength? The main issue with "lifting" or maneuvers of the sort are that the elbows, shoulders and wrists of the Tori are disproportionately strong compared to the rest of the joints. In my opinion, the game would be much more interesting if you had to account for the strength of each joint when plotting a maneuver. Wrists, elbows and shoulders need to be weaker while the legs (excluding the ankles) and chest need to be stronger.
It would also be essential that Tori's weigh more in the new physics system, since currently (with supposedly Earth's gravity) Tori's can sort of just float around as though they only weigh about 15 pounds. I don't think that increasing gravity solves this without the addition of variable joint strength/mass.
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These are the sorts of changes that would make me come back to the game and play it competitively. The less randomness (outside of modding), the better.
I'd like to give my thoughts on this matter.
Joint strenght/speed/weight on the default tori is the most important thing in the whole game.
The default tori will be the foundation of 90% of the mods and will be the standard.
As it is the standard for gameplay it's not something to look over just quickly and "let people decide the joint strengths".
There is a reason body mods never took off, not because they weren't good enough, but because even the slightest adjustments to joint power drastically changes movement.
Re-learning the tori's movement for every individual mod isn't something people are really willing to do.
The speed also has massive impact on the actual direction of the gameplay.
Faster/more powerful overall Tori's will make the gameplay less realistic and controlled as you are able to launch with single joints easier, while slower Tori will make the gameplay more "realistic" and things like blocking and body control become more important.
@hampa: i have a few cool ideas and features for the neu tb that will make the game more teasty. If theres a posibilitie to bring the ideas to you tell me were should i send them.
So this is less of a question about TB Next and more of a general issue. Toribash is dying. Let's face it. But not for lack of players. There's new players joining every day but for lack of them staying.
My question is that will there be something in TB Next that encourages players to stay or something? Like a very advanced tutorial.