Toribash
Original Post
Toribash 4.0
Latest version of Toribash:

http://www.toribash.com/downloads.php

I'm adding new items to the store, here are the first hairs:
http://forum.toribash.com/tori_shop.php?cid=72

New features:
- Mod maker
- Mod trigger system (trigger win/lose based on collisions)
- Hair customizations (will be available in the tori shop)
- Joint textures (will be available in the tori shop and NOT ruin the joint market.. don't worry)
- New sounds
- New music
- Turn sound groups on/off
- Chat tab completion (~ opens big/small chat in multiplayer, tab completes nicks)

New options
- /opt hair 0 - don't draw hair
- /opt grip 0 - don't show grip balls
- /opt tori|uke - draws without particles/hair
- 0 - mapped to screenshot for computers that don't have F buttons available
- new brackets for clan tags

Important bugfixes
- Aikido DQ bug (/set maxcontacts 16 - to fix)

If you have any problems with the version please post in this thread.
Last edited by hampa; Jun 18, 2013 at 04:58 AM.
When i try and grab my hand it often brings up the op menu.

Just clicking on the right hand side of the screen brings it up, and when im plying tk i have my view quite zoomed it.

I accidentally just kicked someone during a match.
Any way to fix that?
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
Originally Posted by ArrowToTheKnee View Post
I have a bug whenever I play, there's this orange head flame and a hair out of someone although they don't have it.. :|

If you're playing with shaders on go into the advanced graphics options & turn off "disable graphics reloading"

TBH that option should be off by default.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Nathan View Post
We used to wait 6 months at most for oodles of new features, now we wait a year and a half for hair and joint textures.

You forgot the modmaker & other things that were stealth added into the 3.9x releases

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Tengo View Post
I hope you guys fixed the joint limit thing.

Nope, still there. I just checked.
That just completely demotivated me after all the time we spent making people aware of the problem, suggesting it to be fixed multiple times, and with War_hero even explicitly saying the exact change that was needed in the code of the game, which seemed like something that would take 5 minutes maximum...

That would have been a change actually ground-breaking enough in the replay-making community to make the waiting of a year and a half worth it.
We're still kids in buses longing to be free.
Originally Posted by shrimp24 View Post
Could u uploud a photo of the hairs in game?

/dl hampa

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by MrAakash View Post
If you're talking about joint textures, there's no set price yet but it will more expensive than any current joint by far and will be purchasable from the torishop with USD only.
As far as i know there will be no qi limit like all the other texture items.

Well that sucks, why is it only going to be purchasable with USD only?
I was looking forward to buying them from the Torishop when they came out.

Now from reading this, I'm thinking to myself. Now I have to wait until someone pays for them, and decides to sell them for TC.
[SIGPIC][/SIGPIC]
[SmallBowl] [fallu] [Moop] [Parrot] [SkulFuk] [Icky] [Sassy]
[Ex-MSquad]
Need help with any market related questions? Feel free to PM ME. <Powas> I've got a degree in 1001 techniques of masturbation
Originally Posted by SWEXxELITE View Post
oblivion now there's even a jointlimit in multiplayer, me and large was KINDA disappointed.

as you can see V12 works just fine but the final V13 is just me and large sitting down on our asses.

It already existed for multiplayer as well, but it was extremely uncommon to be hit online.
Sparring/parkour has been the type of match that takes longer, and even in those, the settings used were mostly 1500 matchframes, 10 turnframes. That sums up to 150 frame lines, which isn't enough.
When your settings/way to play add up to 255 frame lines though, you hit it in multiplayer too. The difference is that online, usually the settings don't even get near the limit.

The thread about it is up again in suggestions board if anyone wants to read a bit on the matter/contribute with useful insight: http://forum.toribash.com/showthread.php?t=373086
Last edited by Oblivion; Sep 8, 2012 at 09:47 PM.
We're still kids in buses longing to be free.