Toribash
Originally Posted by T1G3R5H0T View Post
you have to flip v in the uv options for somereason mudbox or zbrush flips them so you have to flip them back
but i havent tryed feet ill get back to you on that.

At this moment i have found only one wrong uv on the breast (fixed it already). Everything else is fine. no need to flip.
there was a missing j chest, but i fixed it. there were more bugs with UV's that i fixed.
redownload it please.

or i can give you the chest, and uv's to upload right to your model


new mud
https://dl.dropboxusercontent.com/u/3438113/Doll.rar

chest alone

https://dl.dropboxusercontent.com/u/...iles/chest.obj
Last edited by nblx; Sep 4, 2013 at 05:24 PM.
Originally Posted by evo View Post
Hey nblx,
I saw one little issue with a small triangle not getting textured at the top and bottom of all spheres. This will likely be easy to resolve by touching up in PS.

yep.. its almost impossible to fix that. I dont know how. there are also minor issues on legs.. You got a "mesh issues" warning cause of this when importing. But it's not affects.
Originally Posted by xbcz View Post
its possible to do all this things in Blender ?

in zbrush.

also. http://forum.toribash.com/showthread.php?t=422508

and

Originally Posted by Scout
Originally Posted by nblx
Originally Posted by Scout
Originally Posted by nblx
Are these joint sets were made using this?
http://forum.toribash.com/showthread.php?t=382961

hi man, why you asking?

just curious

my answer careful: maybe no or maybe yes (; thank you for your tutorial also;

I can provide 3dmax model with bad uv's. (head, chest, rfist, legs uv's are ok, and you will have to replace the rest uvs using them)
I came across a post that I found beneficial, and that most probably should be included in any tutorial on how to incorporate joint-textures into a full texture set;

http://forum.toribash.com/showpost.p...32&postcount=4 ,

also nblx, have you found a good way to incorporate shader colors / distortion and / or "in-game" shading into mudbox?
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by Tetsuru View Post
Well I don't understand why the doll.mud can't be changed to .obj

obj file attaches in the first post.
before yoy start drawing, tou have to create materials and textures with right names.

mud file includes all named textures and all you have to do is draw.
-----
Originally Posted by Smogard49 View Post
also nblx, have you found a good way to incorporate shader colors / distortion and / or "in-game" shading into mudbox?

nope. i dont know how. im very weak in 3d
Last edited by nblx; Sep 29, 2013 at 06:32 PM. Reason: <24 hour edit/bump
As eve said this is the problem with the un-even sphere mapping toribash uses. A quick fix in PS does fix the problem until it is sphere mapped correctly.
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by xbcz View Post
yeah that is the simplest solution
but it happens on all bodyparts on legs and thighs i found same problem/
so everyone make fixes in PS/gimp for using them ?

Ms paint cuts the deal, and pretty much any image enhancing program with colour correction or drawing program. So yes, thats one way to do it, or you simply ground the textures with the darkest colours you wish to use and paint your textures using only highlighting techniques. (Read, you could do it this way if you have a solid color-scheme in mind and know what you are doing.)
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!