

The beanie
Alternatively, you can edit the .tga file used for the item here










All I did was make a new folder in the customs folder and name it something (Eg. 1) then place the head_obj.tga and head.obj in the folder, then make a new notepad file then paste OBJ0 0; 1 0 255 1 0 0 1 in the notepad file, then do file save as then save as type: change it to all files then name it as item.dat
then you go ingame and do /lp 0 [custom folder name].
How my uke customs folder looks.
the item.dat(don't copy the arrow)
| Nomad Moderated Message: |
| Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
you aren't creating anything new except the flat and 3d model for the beanie.
How my uke customs folder looks.
the item.dat(don't copy the arrow)
