Toribash
Original Post
Ranking Season One


Hello there!

Today we announce the new seasonal ranking system for Toribash.





  • No more monthly rank resets.
    The first season is going to last for 3 months and will end on July 10th, 2017. No resets until then, even if you stay inactive for a few weeks and then come back.

  • No more public ranked rooms.
    We all know the old ranking was a farm fest with some of the top players only fighting their friends who would lose on purpose. This would no longer be possible. All the public ranked rooms have been removed.

  • No more daily rank 1 rewards.
    You spend half the day playing, get rank 1 and already dream of buying that new 3D item but then you login the next day and know that some Russian stole your prize because he played a bit more when it was the right time. Sounds bad, right? That's why we have removed the daily rewards - instead, the best players will get their prizes when the season is over.

  • The new matchmaking.
    With the new system, the only way to rank up is to use the ranked mode in Matchmaking. We have made some significant updates to it in Toribash 5.12 thanks to your feedback.






We tried our best to both reduce the waiting time and make sure players can't select their opponents - and that's the why ranked matchmaking is used for the new ranking. When it's peak time, you no longer have to wait in a queue; once there is someone else willing to play, you will be instantly put in a fight. More than two players searching at once? The system will pick a better opponent for you to fight based on your rank.

  • Brown belt restriction.
    Sorry beginners, but ranked fights are for those who can stay on their feet for more than 50 frames.

  • Automatic mod choice.
    Unlike unranked matchmaking, you cannot choose what mods to play with ranked. If you aim for the top, you've got to be the best at everything, be it aikido or wushu. Ranked matchmaking is using 3 mods from different mod groups, and we will rotate them each month. April mods are as classic as they can be: aikidobigdojo.tbm, lenshu3ng.tbm and taekkyon.tbm.

  • Best of 5 duels.
    To ensure the matchmaking session isn't luck-based, ranked fights are first-to-three duels. Accidentally lost an arm in a kicking mod and grappling mods aren't your strongest side? You still have a striking mod left which can give you a second chance at kicking.






Top 100 players will be rewarded at the end of the season

  • Rank #1: 500.000 Toricredits, Pure + Demon Pack, unique 3D item.
  • Rank #2: 400.000 Toricredits, Magma + Azurite Pack, limited edition 3D item.
  • Rank #3: 300.000 Toricredits, Tesla + Boreal Pack, limited edition 3D item.
  • Ranks #4-10: 100.000 Toricredits, limited edition 3D item.
  • Ranks #11-100: limited edition 3D item.




July 1st update: ranking data has been restored, the new season end date is July 10th, 2017.
Matchmaking boosters stay active until the end of this season.
Last edited by sir; Jul 1, 2017 at 02:15 PM.
Originally Posted by cowmeat View Post
hey, the ERTHTK fix should be pretty easy.

You should know me well enough by now to know that if ErthTK makes more sense to implement for the mod choice then it'll be changed. We're just prioritizing different things, for example, Skul suspects global ELO isn't being formulated properly yet. That sort of fix should be a top priority. Or... if you can somehow glitch grab in lenshu3ng, that too is bad.

Let's all work together to make a not sucky matchmaking experience
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Originally Posted by Bodhisattva View Post
You should know me well enough by now to know that if ErthTK makes more sense to implement for the mod choice then it'll be changed. We're just prioritizing different things, for example, Skul suspects global ELO isn't being formulated properly yet. That sort of fix should be a top priority. Or... if you can somehow glitch grab in lenshu3ng, that too is bad.

Let's all work together to make a not sucky matchmaking experience

Changing one mod:

"Oh wait we cannot do such a massive task, you know me bro"
While you're at it remove the clan member cap.
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Originally Posted by Slau
I think your remark is selfish

Slau, I've been pushing for this increase for years, before I was even in Parrot. You are so paranoid.
Last edited by Ele; Apr 10, 2017 at 01:45 PM.
Originally Posted by Ele View Post
While you're at it remove the clan member cap.

If you want clans like Parrot to have a complete monopoly on every decent player in the game then you should definitely do this. You already rule the clan events, you can already get anything you want, why should this be necessary? Other clans want a chance at events too, giving big clans the room to grow even more would be very unhealthy to an already demotivated scene.

I think your remark is selfish.
I played about 10 of them. It was a good experience. I feel like most of the suggestions that were made over time were taken into consideration. The mod roll is good if it does change from time to time. I am pretty sure that if u are a constant player the place where u land at the end is pretty accurate.
Its a like from me. After i upgrade to the latest version the autospace glich should be gone. It happened quite a lot on the version i was playing.
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Ok so clan size definitely has nothing to do with this thread so those comment wars can go somewhere else please.

As for mod choice: TK was chosen over ErthTK when everyone got together and voiced their opinion on what mods would be best to use as, and I can't stress this enough, THE LAUNCH POINT to the matchmaking system. Nothing is set in stone. Of course changing the mod is super easy, that's not the point.

The point is:
1) We aren't positive positive which mods will work best for the system yet
2) Its more important that we have an unrefined system than suffer from analysis paralysis trying to continue to polish.
3) There appears to be major bugs to the current system, which require manpower to fix.

So while I appreciate people's enthusiasm on mod choice, and we will take that all in consideration, be patient. Bare in mind we care more that the system actually works without major major glitches than the nuisances of TK vs ErthTK. We also have a thread in suggestions where we ask your input on the matchmaking system and what you guys want to seen changed, so any arguments for particular mod changes would be better stated there.

I'm sure I'm going to get a brief sarcastic answer like "100 DMT is dumb and you're dumb what's there to discuss" but just know that's not going to get anyone anywhere.

We're trying.
fix the camera after a fight in matchmaking :/ the camera sometimes zooms in/out

pressing Esc to make it stop turning/zooming is frustrating sometimes

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Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
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Originally Posted by Karstnator View Post
fix the camera after a fight in matchmaking :/ the camera sometimes zooms in/out

pressing Esc to make it stop turning/zooming is frustrating sometimes

maybe u accidentally press recording keyframes or somethinf
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The old ranking system was awful.
Hope this one works better.
Thanks sir o7
Also thanks to all the other toribash staff bc I don wanna exclude anyone lel
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