The tippy toe walk was pretty cool/funny but moving your neck up/down made it look quite a bit twitchier than it needed to be. 800-788 you snapped your leg back and extended to kick off but you did it in such a short amount of time you lost all fluidity and basically started a new opener. After the abrupt launch you did a good kick but you pulled it back making it look quite a lot less powerful. As Ukes torso begins to brutally assault you at 698 you make quite a few movements and reverse them in a few frames adding quite a sum of unnecessary twitches. The double knee was well executed and it is one of the hardest DMs to pull off successfully. The punch at 644 was a nice touch but swinging at Uke and not dismembering doesn't look as good as it would if you did. As you leap into yet another kick it seems like you lost all balance and almost fell down while trying to reach the head. When you start walking and setting up for the pose you stretch your arms out in front of you and lean back, taking large steps, looking extremely similar to a zombie. It was a pretty awkward walk to say the least. ~Warrior-Death~.rpl
It was a pretty good replay all around
Fuck grammar
Last edited by millie; Mar 20, 2013 at 09:35 PM.