Toribash
@apple123
-nah, you not, but you might be slightly raise someones eyebrow from with this. You got a lot of work to do brah, your heading in the right direction but "we" (And a lot of players for that matter) are still leap and bounds away from good... and that's just trying to be good lol, having that "wow factor" takes a hell of a long time.

I like the replay greenbits and apple, yall need to work on fluid movements, cleaner hits, and transitioning from one action to the next. And like I tell you all the time, SPEND MORE TIME ON YOUR REPLAY!!!!.

The opener for my last replay took me 3-5 days to make! So like the first 160-200ish frames (from 600). And honestly speaking some players take even more than that, I remember Zockinator, and Fudgie telling me it sometimes take them a week to develop portions of their replays, and depending on the replay (MM, Manip, ect) thats probably before they even establish any destructive contact on Uke. Shit I even remember fallu mentioning how many Wip's he has. It's like more that the amount of total replays I have both SP, and MP lol.

So sorry for the rant but I am now understanding how Quality replays are made, and I felt I should share that with you apple123 primarily, and anyone else whoh stumbles upon this. It takes a lot of time, unique ideas, good execution of your idea, a helpful hand from skill replay maker, and watching your Wip's 100,000,000 times looking for ONE FUCKING TWITCH THAT I CAN NEVER SEE EVEN IF YOU SHOWED ME IT, I SWEAR!!!!!!

shoutout's to the Parrot ORMO guys. Yall set the standards, hopefully there will be more members in ORMO affiliated with Parrot. (I would appreciate it if yall to gave me the most biased, BUT UNBIASED yes when I decide its time to re-apply far from now).
Originally Posted by Murcinary View Post
@apple123
-nah, you not, but you might be slightly raise someones eyebrow from with this. You got a lot of work to do brah, your heading in the right direction but "we" (And a lot of players for that matter) are still leap and bounds away from good... and that's just trying to be good lol, having that "wow factor" takes a hell of a long time.

I like the replay greenbits and apple, yall need to work on fluid movements, cleaner hits, and transitioning from one action to the next. And like I tell you all the time, SPEND MORE TIME ON YOUR REPLAY!!!!.

The opener for my last replay took me 3-5 days to make! So like the first 160-200ish frames (from 600). And honestly speaking some players take even more than that, I remember Zockinator, and Fudgie telling me it sometimes take them a week to develop portions of their replays, and depending on the replay (MM, Manip, ect) thats probably before they even establish any destructive contact on Uke. Shit I even remember fallu mentioning how many Wip's he has. It's like more that the amount of total replays I have both SP, and MP lol.

So sorry for the rant but I am now understanding how Quality replays are made, and I felt I should share that with you apple123 primarily, and anyone else whoh stumbles upon this. It takes a lot of time, unique ideas, good execution of your idea, a helpful hand from skill replay maker, and watching your Wip's 100,000,000 times looking for ONE FUCKING TWITCH THAT I CAN NEVER SEE EVEN IF YOU SHOWED ME IT, I SWEAR!!!!!!

shoutout's to the Parrot ORMO guys. Yall set the standards, hopefully there will be more members in ORMO affiliated with Parrot. (I would appreciate it if yall to gave me the most biased, BUT UNBIASED yes when I decide its time to re-apply far from now).

I'm kind of embarrassed to say this but "flys in my soup" took me about 3 hours to make. I'm not proud of that. I had no idea people even spend more than a day on a replay. Thanks so much for telling me this. I always felt it would be weird if I spent days on a replay. But now I'm pumped to put a LONG time into a replay. Just wait on it.

And for sure for those parrot ormo members please when the time is right to make sure you give an unbiased vote. ;)
Curious aren't you.
@apple123
no need to feel embraced, if the flow is with you then a replay can take 3 hours but it might have a good amount of flaws. And one more thing. When it comes to cnc'ing someones work, depending on the mistake (if it is a bad one, and easy to notice CnC away). If its like a really complicated replay with some move, and actions you arent 100% sure about. Ask them what does this happen at that frame, did you mean to make that action purposely or did it just happen? or in that portion of the replay......

There are different ways to help players realize mistakes. And depending on your status (how well you make replays), just straight cnc'ing out the gun could have some repercussions depending on who your dealing with.

If its a guy who is new replay maker, cnc him. a guy like me who is an advance-novice and wont go crazy to a negative comment cnc away. an ORMO members page. BOOIIII you better trite light water if you have something to say that ISNT omgggggeezzzz nice replay brah!!!! If you have something to say as to a mistake in the replay, best to ask a question, indirectly telling them they might have fucked up with there replay. just experiment with this, it will help out a lot.

Also last point If you are not a replay god, he does not need you, me, or anyone substituting for him. If you are a replay maker and you make 10000 mistakes in one of your replays, dont cnc someone else work if its the same mistake you make. Because If you can notice them on another player, why cant you notice them on yourself. I hold myself to these laws i set forth effectively to avoid mishaps, kitty internet beef xD lmao, and so that good replay makers will help me make replays. It works. =/
Last edited by Murcinary; Aug 19, 2015 at 11:06 AM.
Thanks for the tips. Something to keep in mind thanks.
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I was planning on putting a lot of time into this replay but everything worked out really quickly. I think I made this in an hour. It looks pretty damn good though.
Attached Files
time and effort.rpl (145.0 KB, 6 views)
Last edited by apple123; Aug 19, 2015 at 08:25 PM. Reason: <24 hour edit/bump
Curious aren't you.
hi i didn't know we had a replay thread i joined and i forgot to look wow i haven't posted any replays anywhere in so long

Apple: One thing I've noticed about your replay is that you don't hold your head, which looks really odd and your head is flopping about everywhere. Also in hotline that made you hit your head, which is something you should be trying to avoid

Another thing I'd like to point out is your lumbar movement, I'm not really sure how to explain it but it keeps putting you in awkward positions which are not good for hitting/flow

One thing I do like about your replays is how easily you seem to get dismemberments, if you practice a little more I'm sure you can get godlike booms without even trying


Here are two replays, neither are particularly new but I'm rather proud of both of them
Attached Files
!Dat--[S]--Windmill.rpl (426.4 KB, 12 views)
!Dat--[M]--Floating.rpl (363.2 KB, 10 views)
I do some videos
Feel free to PM me for any video-related questions
you got some cool stuff going on there yo lookin yo good yo lookin yo really yo nice yo yo
yo yo
yo

you seem to lose some speed at 540-530 for some reason not really sure why but you could probably fix that somewhat easily

i really like that pec dm kick thing it looks cool and stuff

the position you're in just before the grab looks a bit weird but that might be just my opinion

i like the tippy toes thing that you do for the decap but fix that twitching maaannngggggg

and you also look stiff when you go to that pose and the pose looks a bit weireridireird too
probably wouldve been way better if you wouldve done a standing pose

but anyway really cool replay
just
dont twitch so much
and the small loss of speed thing looks slightly weird

ur gettin bettererer!!!!!
8===D