Middle of the match connection
I interpreted this as a third or fourth player being able to jump into an already ongoing multiplayer match
If this is the case I could imagine it being a different type of "brawl" game mode, maybe like a constant match to see who can get the most dqs or decaps in one round or so? So like after you are dq'd you can respawn kind of thing that way if you join mid match it's a fluid match etc.
Not sure if I didn't post it already but uh..
Unity has some problems with physics. Simulation will give different results in the same situation on the same machine(sometimes) not to mention different computers. Better of reading this unity forum thread.
Im just wondering how its gonna be solved, rewriting whole physics? simulating only on one machine and sending it to another players? The respar like script wont work anymore that way :/ I'm just wondering but if you want to keep it as a secret I get it.