Originally Posted by
SmallBowl
I agree entirely, thats one of the first changes that was drafted in the patch notes just over 2 months ago. The problem comes in trying to get things approved and implemented really
That's one of the big problems here..right there.
When this ranking system was implemented, there was the need to do monthly tweaking, and even less IMO. If you have that much problem in approval honestly then I think it's a major problem, and a big waste of your time. There should be people given the authority to deal with this, and is obvious, there are people willing to deal with it. Just as GMs were doing a good job with mod rotations in the public room.
There is no right answer here, there is tweaking and experimenting until you find the perfect formula. If it takes you two month to get something approved then that's a major hurdle.
So yeah, the number of rooms should have been dealt with ages ago. It was clear as the blue sky that they were always empty. And, it's not a problem of player activity AT ALL. And it's not a problem of money as well, since there is an awesome reward.(although imo, it can advertised more and made more appealing, so it is one of the hindrances, people are not motivated to play in ranked servers, you need to REMIND people that they are playing some awesome tc..motivation)
Saying that, the problem is clearly
with the number of rooms.
Although, as mentioned before, the MOTIVATION is not there. It's not appealing. I'm not saying I have an answer right now for it, but I bet there are a thousands of ways within TB means to do it.
Another minor thing with respect to the mods, it also has to be constantly tweaked. There is always evolution of mods..
The problem mainly is that GMs or whoever is in charge are so nice and want to satisfy the public. My opinion would have been to create to either set up a mod team, support them and pay them or whatever, and they would produce batches of competitive mods to be used. It's not rocket science either, the competitive mods are the easiest to make, they just require innovation in a few cases and tons of testing. So really in that case, you would have a batch of OFFICIAL competitive mods and the other scrubs/betters/whatever can have fun on unofficial servers. There is a certain degree of strictness that needs to be instilled. "these are the official mods, play them"
Of-course, I'm not saying don't take the thoughts of the community. Their thoughts matter specially the orgs specified for a certain mod such as TW(rip) and TA. These guys have years of expertise in this mod.
But, the mods have to come out of this official entity, and this entity will modify them if some advancement is needed. They'd have to require a good skill cap rate, and it doesn't have to be JOUSTINFUN. It's official, it should try and be as competitive, as objective as possible. The best guy who can handle his tori in this situation wins. There are mods today who are pretty much close to this level, but I'll repeat. It has to come out of an official entity, and it has to be organized.
But, yeah, I'm not optimistic about anything drastic happening. The whole administration if I may say have shown its total lack of coherence. GMs might set the rooms in a certain matter, and then hampa might pop up one day and change them cause he didn't like them. There is no clear hierarchy, no clear teamwork.
Although, I'll have to finish by saying that I appreciate all the work you admins put and go through for this community. You're doing it for free, and you're trying the best you can. So, cheers to you.
Sorry for rambling!
-----
Originally Posted by
Odlov
Yeah. Unless a mod gets exposure in official room for a while, it's almost certainly doomed to remain in obscurity for the rest of time. It will never develop a large player base, its own meta, organizations etc. Ranked mods today owe their popularity in large part to the fact that they were picked for official room by some GMs/admins long time ago. I'm not saying quality of the mod is irrelevant (some remain unpopular even after being official for a long time) but the spotlight matters a great deal.
True that. That's why I used to love the idea of a this room which changes mods every week..a featured mod! There is also no need for more than a room, since I doubt more than one really cool mod comes out per week.
Last edited by William; Dec 30, 2015 at 11:20 PM.
Reason: <24 hour edit/bump