Toribash
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I'm gonna need more replays anus
[SIGPIC][/SIGPIC]
[4:37 PM] ponf: y'all might think i'm not wild enough to send dick pics over toribash
[4:37 PM] ponf: you'd be wrong
uwu i wuv you uwu
The gifs make me happy, of course it's a yes.
[SIGPIC][/SIGPIC]
[4:37 PM] ponf: y'all might think i'm not wild enough to send dick pics over toribash
[4:37 PM] ponf: you'd be wrong
uwu i wuv you uwu
Let's start it from the basics? :v

1. Philosophy: In aikido.tbm you aren't invincible, you're not the best (however is your rank or ratio), you're not the "top guy", there will be always that blue belt that is developing his own style, and however his style is still in its primary stages, he will win you, because your style simply do not work on him. In aikido.tbm you must open your mind for any kind of improvisation (even those that you will dm yourself to open a bridge to a "breaking balance" and a possible win). For philosophy, I think that Bruce Lee would be one of the best players because in aikido.tbm you must "empty your mind, be formless, shapeless, like water. A water can flow, or can crash" - Bruce Lee. :v

2. Playing/Moves/Tricks: As I've already said, you must be prepared to change your "style"/"kind of moves" to win your opponent. This seems to be hard, but you must train for it. You must follow the five basics to fight aikido:
I) Balance: The balance is the most important thing in aikido. If you lose your balance, any movement from your opponent will dq you. Balance, in definition, is a state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces. BUT all the toris are equal, all they have the same weight, if everybody cancel the forces by equal opposition forces, it won't be a fight, it won't be moves. You must remember that the breaking balance can't be in you. You want to win. You must break the opponent balance by applying forces to directions where he couldn't make a base.
II) Base: The base is the main "technique" that will maintain your balance. You can make your base using your both feet, your both hands, a hand and a foot, both foot and a hand, both hand and a foot, and finally both hands and feet on the floor. The kind of base will depend on the fight stage, they're situational, and they must grant you far from dq. The base is the relationship between you and the ground.
III) Dojo domain: It's useless to have a good base if you don't know where you're stepping. The tip is: Stay always in the center of the dojo unless you start a move to win.
IV) Grab: The grab is one important skill in aikido too. With a grab you can control your opponent, you can dm, you can make a different base (by using your opponent to make a base, like if he was the floor, putting a lot of pressure on him and immobilizing him), you can flip yourself to escape from a hard situation, etc. It's important to realize where is important to have the grab domain, and when is important to ungrab. To ungrab has the same importance of grabbing. The best grabs are those that frac or immobilize an articulation, and allow you to have a good control of the opponent balance. Fight for this kind of grab.
V) Force: As I've already said, all the toris have the same size, the same weight and the same strength too. They're EQUAL. "So, what to do to produces force?" Simply, and literally, you have to get it off from the ground. :v The ground will help you when the task is "produce force" because you can use the reaction force to make upward forces, and then redirect the vectors to where you want. It's because of it that the lifts are famous in aikido (and it's because of it that the "pro" like to stay low), because it's not hard to do them, and when you lift, you removes the "strength" of your opponent. But it's not hard to counter a lift too, you can use the impulse of your opponent when he lifts you to lifts him too, even if you're in midair, just pull him up if you can. If you don't lift him, you'll remove a sort of strength from him.
Remember that you really don't need to use all of your "ground force" and be straight lifting your opponent. You can just subtly do a little and quickly upward force to "remove" a part of it "ground force" and make weak any kind of counter trying.
The Force will come from the momentum force too. You can combine breaking the opponent balance + base + grab + the "ground force" to make an absolutely powerfull momentum force in a move.

There's a lot of other things to talk about these 5 aspects and the philosophy. I'm sure that you'll help to complete. :v
Last edited by iver; May 24, 2014 at 08:36 PM.
err.. did i ever mentioned that
direct damaging (low skill cap)
double grabs on torso / legs (look terrible, take too much time and low skill cap again)
counters by stalling (counter momentum instead of using existing one and overrotation)
are sad and gay?...

anyway, it will be interesting to see what meta you will promote in your guide
Last edited by snake; May 24, 2014 at 10:54 PM. Reason: absolutely amazing internet connection
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
I'd be happy to let Snake and the Bushido team help with this guide if it's going public. After all they are the best when it comes to fair aikido.

I can get/make the replays required just tell me what to do

But so far these tips don't seem to be sending the best message. We don't want to raise a new generation of shovelers and wrist-contractors. Work on your tips, provide replays to better send your message on what you actually mean. It's all fine and well to say stuff but you need evidence to back up claims.
[SIGPIC][/SIGPIC]
[4:37 PM] ponf: y'all might think i'm not wild enough to send dick pics over toribash
[4:37 PM] ponf: you'd be wrong
uwu i wuv you uwu
look, there are more directions to advance upon: forward throw (nobody as far as i know figured how to execute throws forward on regular basis) and whole unexplored direction of aikido - using backheels.

my whole take on aikido is simple: i don't need to go into single player, or stage replays to do something that enjoyable, looks cool and fairly complex, i focus on doing awesome looking and effective enough stuff ingame in competative environment.

fairplay why and what is really broad topic, by the whole idea is to make sure noobody get an extra advantage, so matches are resolved by pure raw skill. we played with Chris937 couple of aikido matches and believe me, there is nothing more intense, painfull, hard and satisfyng as playing by "fairplay" ruleset without trying to get an advantage of low grabs and dms. the whole fairplay will be absolutely irrelevant as soon as grabs will be breakable, we will just do no a dm aikido and it will be a blast.

i have no idea about you, but i think it should be encouraged for new people to develop new advanced techniques based on stuff shown in guides, because let's face it: giving out people crutches while showing some noob stuff would not make any good. most people (me included) didn't try to advance much in terms of experimenting from 3rd dan to 10 dan, ( i was a horrid lifter and suplexer, seriously), so it's better to have techniques that are complex enough for constant improvement and possibly developing new stuff based on stuff from tutorial.

it took me couple of years to develop throws from something occasional to somewhat effective and executeable on regular basis. and it took just a couple of dans for holotor and chlebicek to master this technique on my level and use it constantly. i mean look, people don't change much in their set of tools for each mod for span of brown-10 dan, so if guide contains something really outdated, people who learned from it will step in the very same pile as we did.

i really want to see people to create new and more advanced techniques based on the very cutting edge stuff avaible now, so may be we will see something even more interesting in the future.
not the very same double grab stuck in one piece kicking in the nuts and tripoding crap we see everyday already.

i don't think that any of us in "bushido" (hate the name btw, but re-branding) will come up with backheel techniques any time soon, considering that we don't play regulary these days.
Last edited by snake; May 25, 2014 at 04:51 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
So... the matter here is to create a kind of "pattern" or "skeleton" to the newest people see and then develop a new kind of aikido.tbm playing style? (without forget to teach the basics and philosophy of the mod, for sure)

This will be interesting.
Originally Posted by Chris937 View Post
So... the matter here is to create a kind of "pattern" or "skeleton" to the newest people see and then develop a new kind of aikido.tbm playing style? (without forget to teach the basics and philosophy of the mod, for sure)

This will be interesting.

yeah i hope so, i mean in wushu we were teaching people basics of comebacks, "orthodox setup", which have alot in common with most of setups and help to develop basic skill framework to move around freely and avoid dq.

aikido is far more complex, when played accordingly, so i hope it's achieveable to give players some base to build upon. the way i do my video guide atm is
suplex -> turn-over -> "true suplex" -> throw + may be some intelligent and creative ways to save ( i know only 2 )

wtf "true suplex" is anyway? (one of few ways to make something close to irl suplex in toribash)
i'm sure you never heard about it, and it's not wide spread yet, and we don't promote it much, since throws are generally way better, anyway here



notice the arms and legs

and compare to replay

(i know, lame, but thats toribash)
anyway intended use of this one is mostly saves, but you never know
Attached Files
true_suplex.rpl (32.8 KB, 12 views)
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15