Toribash
Originally Posted by Rose View Post
at around 0:55, when tori is running

this looks awful

joints are bouncing around and not looking how they should, imo

this is all moddable from within the game. a lot more of the body physics are editable in tbn than in tb, including the bounciness.

even if the initial batch of mods includes these models, i already plan on doing a lot of editing and distributing some edited models and new mods when tbn releases


all in all i think tbn has more potential than toribash ever had, and will definitely end up being much more fun to play
Originally Posted by pouffy View Post
this is all moddable from within the game. a lot more of the body physics are editable in tbn than in tb, including the bounciness.

even if the initial batch of mods includes these models, i already plan on doing a lot of editing and distributing some edited models and new mods when tbn releases


all in all i think tbn has more potential than toribash ever had, and will definitely end up being much more fun to play

oh, i didn't know it was like that, sorry.
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Here's more information. Prob won't be making another till after the summer.



0:06 - 0:52 Video Introduction

0:56 - 1:21 Gameplay/Release Info Introduction

1:22 - 1:45 Release Date info

1:50 - 2:40 Hampa is working on Joint stability

2:42 - 3:12 Removal of Bugs (what does this mean?)

3:12 - 3:33 The real title of Toribash Next?

3:34 - 3:56 Friendly Fire

3:56 - 4:33 Particles in Toribash Next

4:33 - 4:44 Replay system

4:53 - 8:07 Modding in Toribash next

8:08 - 10:17 Your Player Progression, QI, Items and belts?

10:19 - 11:58 Many new Joint Options (Realism?)

12:01 - 15:29 Conclusion, Wrap Up, Words of Advice
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
Originally Posted by War_Hero View Post
on the other hand making mods and scripts in C# instead of lua/tbm format for unity toribash should be amazing

genuinely frightened of this lmao

i know zero C#, but i can't imagine it would be easier to learn C# than the tbm syntax for people not particularly interested in learning a language to do a bit of modding, and lua was super easy to learn too

i definitely think the tbm format can be improved on, and the current .tnm mod format for next is really suboptimal in its current (presumably test) state, but it'd suck to have to adapt to something like C#
Last edited by pouffy; Jun 30, 2019 at 09:16 PM.
Originally Posted by Smurf View Post
Oh god we get to start from 0 that's cheesy

by the way, are we going to get more joints on our toris? is that what you said? cause that's gonna be wack as hell, the new wave of players will sure have a lot of problems dealing with that, as if 21~ joints werent enough

default models will be the same, it will be possible to add more joints on top of that via modding. no new learning or overcomplication where unnecessary

its going to be sick as hell, you cant even imagine the cool stuff ill be able to do with that
Yeah what pouffy said. learning the new additional joints shouldn't be that difficult for someone who already has a firm grasp of how a tori works. While new comers, are new anyway, so its not that much more difficult than learning 21.
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
I just wanted to share my thoughts on something. Why I think we should all start as white belts on Toribash Next. So in my video above I talked about Hampa wanting us all to start from white belt on toribash. Some people wanted this, some didn't.

But It's just recently hit me, that this isn't a big deal at all. To have to start over in Next.

Yes people have worked hard to gain their belts/qi on Toribash.

But like any other game with a leveling/rank system, it resets back to 0 upon the release of a new game in the franchise. It'd be unfair to have certain people start with higher belts/qi and have access to things only accessible to people of higher belts/qi.

If toribash next was an add-on or expansion of Toribash, that'd be the exception. But it's a completely new game, so I believe it'd be quite normal to have to start completely over.

As for getting your customize tori and items back, this makes sense. Because in some games, when a new game comes out; if you have played previous games in the franchise you typically can get rewarded with special, items, or entire looks. This In toribash next could come in the form of textures, old 3D items, or special purchasable icons that give recognition to original players of Toribash.

But BELT/QI recognition should be wiped from Toribash Next but remain on Toribash.
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
Disagree.

Your arguments are based on other games experience and have nothing to do with toribash with its unique economy

I know nabi will probably be able to make more money from ppl buying qi boosters and shit, but I don't really understand what will happen to high qi stuff. And I think this will also have negative impact on toribash economy, because it's kinda built around QI.

You should keep it in mind that qi is NOT rank/level in toribash, it just represents the amount of games you've played and gives you an ability to buy high qi stuff. As for resetting all players ranks as tb next comes out, we already have ranking seasons, so it's not a big deal.

I also apologize for my english
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