Toribash
Newest replay, opener until the launch and the first boom itself made by Crooked.

Working on a new -30 manip, will probably take some time.
Attached Files
'u'
i really enjoy the first kick, it is precise and the way it pierces is powerful. the boom is well planned so you can kick the head/chest in order to skeet and dm, and that was very clever. the other kick seemed lazy to me, maybe you could give a bit more time on that part and try to get another boom. i believe that you can do it with a different angle imo. the pose fits well.

your replays are always amazing, keep working
cnckgo. Opener was fine. Second step was epic. Everything from that to the last dm's was cool but the butt could've been shattered less mercifullishly :P
If there's anything to complain on, I guess that'd be the touching between you and uke at the start. Overall really nice replay.
PM me with any and all questions
First kick was wonderful. I would criticize the second kick, but the movement was so good that it just looked great.
Skeetcap was perfect, nothing to change there.
Last kick wasn't nearly as impressive, if I went for a kick I'd either throw it in the air and make something else, or boomhit it.

Still, great job on this one.
oh yeah
Glad you liked the skeetcap, took me hours to make it.
I will probably groin boom those legs whenever I find time.

Edit: 11 out of 10000? Jeez th3crazy, thanks alot.
Last edited by zeto; May 11, 2013 at 09:35 PM.
'u'
Phew, finally finished this -30 manip.
Took me a looong time but I think it was worth the effort, there's a ground impact boom aswell.
Attached Files
Z - Must Be The Feeling.rpl (209.2 KB, 53 views)
'u'
1. Avoid hitting your head while doing the manip. (Even though I do this sometimes, I still know it's wrong) Try to make only hands and feet juggle uke around.
2. Stop grabbing during your manips. You're supposed to manipulate uke into a position you can work with. If you have to use grab to reach him, re-edit the manip and get him into a better position.
3. This replay is dull, nothing that sticks out to the eye. The manip was okay, but the messiness of it killed the excitement. Your hits are okay, but you're way too close to uke to actually give your viewers a clearer look of destruction without having to shift+p.
4. Your way too stiff when you hit, loosen up your joints. Even loosening up a frame after contact would help.
Originally Posted by D3m0nz View Post
2. Stop grabbing during your manips. You're supposed to manipulate uke into a position you can work with. If you have to use grab to reach him, re-edit the manip and get him into a better position.

This is dumb, I respect your opinion but here's my point of view.
The first hit could've been made without a grab, but not boomed.
The grab I make does not manipulate uke into anything and it would've looked the same without a grab.
I didn't have to use a grab to reach him but to make it more explosive, the grab is not even visible.

Also, ground impact boom = dull? alrightie then
'u'
*sigh* must you argue on every CnC I give you?
You can just ignore it if you don't agree with it, you know.

But, whatever, I won't waste my time explaining.


Edit - btw, when I said "dull", I meant the whole replay.