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Thread: [Site] Browser based toribash
Originally Posted by Bro View Post
i actually dont know if this is possible im a dreamer


I was trying to post this earlier yesterday but my login expired and I lost my progress:

With the exception of Hampa A.K.A the creator of Toribash and Nabi Studios: Avwave, Dranix, Fish, Sir, Nokturnal, War_Hero, Suomynona, Jarmund, SlainVeteran, dafe, are all legends that have contributed to the game in some way regarding devwork and programming that pushed the games life-expectancy forward for many years. Including the amazing 20+ developers that have worked on the game themselves as well, many people over the years have increased the possibilities of utilizing the forums and in-game functionalities during their respective eras. While not all the work has been godly or something to dm your friends about, behind the scenes there's been an equal share of positive/negative emotions amongst devwork and implementations that go unnoticed that may be due to Nabi NDA and the like. Believe me when I say players aren't the only one's who've been through the ringer with Toribash.

Outside of devwork or anything programming related, we've come to know many different kinds of staff groups, there's many that aren't around anymore but their legacy lives on through those that have experienced the work themselves or reminisce on the past. Again, not all the the work has been well received and many of it has been questionable throughout the relevant eras of Toribash, keep in mind that most of the staff work you DO get to witness is pretty much free volunteer work with some form of in-game compensation or means to make real money by selling TC, items, or allowed to work on commissions. VOLUNTEERING has done a fair share of extending the game's life expectancy as well, and many many players legend or not have done plenty to provide activity to the game and community.

Art, Modmaking, Scripting, Replaymaking, Video Editing, Tutorials/Guides, Event Hosting, Clan Activities, Strange Projects, are some of the areas of the game that have been blessed by creations and activity for decades. While not all aspects of content creation are as popular as others, there's been loads of player activity providing sustenance for the community to enjoy or bicker about long before I even signed up for the game.


Originally Posted by Bro View Post
instead of all this we should be focusing on the future of AI integration into Tori bash. imagine in seconds custom skins for your characters? custom items and so much more not only that it can create mods with a simple prompt there is so much to offer.



Art has not EVER be an easy skill to attain or get into, 2D or otherwise. There's rulesets/principles to learn depending on what it is, and then you have to constantly apply the knowledge so it becomes second nature. Sometimes you have to know how and why something works just to bend/break the rules of art and come up with something unique.

Skills are a human based evaluation of measured effort and execution based on survival, cognitive processes, and a limited lifespan. AI is not capable of skill, it's literally in the name "artificial intelligence". The entire existence of AI is to mimic, not create. In relation to art, AI gets fed an insurmountable amount of copywritten material paired with graphical automation(from other programs) to train off of, in order to generate something similar using whatever algorithms and data structuring it's built with all while sitting in a data center or GPU farm. "Instead of all this" is essentially saying to hell with human activity and convert Toribash into a soulless AI toybox being puppeteered by scav's. You're quintessentially kicking down the door of a 20 year old space suggesting we all plug into the matrix of a false Toribash.


Originally Posted by Bro View Post
we gotta think forward what is lacking is the ability to be a user-friendly approached game, its not attractive because no one can even create a jointed set. even if it means creating a whole new BASED GAME think about it..



The game was never meant to be attractive to the general audience of gamers. It has it's own unique approach to physics coupling turn-based gameplay often marketed as a fighting game. The "ghost" that everyone uses that comes with the Tori? It's basically an onion mode that most animation or art software utilize, except realized in 3D so you know what's somewhat going on with joint selections and physics because you hand-craft EVERY movement.

Everything that is to be considered "lacking" or not user-friendly to make Toribash better has already been considered and made aware-of for Hampa and the devs that worked on Toribash. Want to know why a lot of it might not have been implemented yet? The answer could simply be that Nabi Studios doesn't have the consistent funding to provide the time for development. This can influence the availability to work on a game that utilizes an open-source physics engine PLUS proprietary systems and code.

In terms of the inability for standard users to easily make jointed sets, there's been hundreds of artists that have possibly existed in Toribash's lifespan that have tried. Primitive shapes with simplified UV unwrapping is as simple as it gets, not everyone has the capability to make art. This isn't even accounting for Item Forgers and the work they do as well. Plugging AI into a project file that can automate texture generation for the tori or AI art combined with hand-made art is terrible and removes the personality from equipping anything in the first place. This won't stop people from enjoying AI creations or trying to do AI justice though, because everyone is entitled to their own beliefs and opinions.

There's many problems with AI art as well, such as the crazy amount of accountability issues surrounded by AI "art creators" claiming to make something original when the entire pipeline is theft-by-design plus some prompt. Before people could do it themselves there's been plenty of company's that trained AI on stolen art, the damage was done well before it was brought to users online.


Toribash is highly renown for self-accomplished activity within the community, for better or worse. If something was deemed impossible or too difficult, someone attempted to prove otherwise, most often changing the way everyone experienced the game if it was significant enough. If someone posted a creation or finding that didn't originate from them, the community would point it out or staff dealt with it if it broke rules. If a player got into the game and chose to share their progress with others, there'd always be someone that would try to help them out or point them in the right direction. This can range from the expansive history of gameplay, art, communication, and even staff duties. It's common to witness a path started by one, evolving into a journey shared by many overtime. The consistent connection between all efforts or engagements good and bad stems from human activity, without it there'd be no Toribash at all.
Last edited by Szaszuniya; May 23, 2026 at 10:01 PM.