Originally Posted by
Bro
instead of all this we should be focusing on the future of AI integration into Tori bash.
Give one use case where using AI improves Toribash gameplay, I'll wait. No, DecapAI doesn't count as that's a developer's effort. No, texturing isn't part of the gameplay. No, Uke talking back to you was already done without AI since 2010.
Originally Posted by
Bro
imagine in seconds custom skins for your characters? (...) this can all be controlled to prevent random inappropriate creations can be monitored and so much much more.
If you want to use that for yourself, by all means go ahead. Don't sell it to others claiming it's created by you or some known artist, be clear it was AI.
Also as others said, the whole point of making sets for Toribash is artists take the creative liberty to work with the client and make sure it caters to what they want. It's a hobby that takes effort and joy to create something that not only is the artist proud of but will also be worn for quite a long time.
Taking away a major part of Tori customization in the name of mass automation sounds stupid and would only serve to drive everyone away from this dystopian future.
Originally Posted by
Bro
custom items and so much more
I'll assume you mean 3D items by this, which needs more than just "Hey @Claude/@MeshyAI generate me a 3D model of a sword", you need to scale them differently depending on the body part due to how the scaling works in Toribash. There's also proper UVs and textures, item.dat editing, game preview and more, but feel free to message Icky on Discord if you ever want to upload an AI model with AI textures as your own custom item for $50 - buying a custom item will benefit the game more than whatever fantasy you're having right now.
Originally Posted by
Bro
not only that it can create mods with a simple prompt there is so much to offer.
Okay I'm aware of this as Blender's Python API being improved upon for AI integration with Claude, but even then the resulting series of .obj's need to be converted back to .tbm's format. Doable, but don't see why waste the time doing this instead of learning modmaking - it's not difficult at all.
Originally Posted by
Bro
just ask to even redesign the whole website make the ui/ux of texture operations better
When's the last time enough people complained about any site issue that warranted a major redesign? Toribash would've stayed on the old forums and nothing would change.
Granted, multiple texture uploads can be iffy at times, but I'd rather pay a site dev to improve upon it and make it actually work instead of sloppifying the forums into many compounded issues.
Originally Posted by
Bro
Where wind meet is a popular souls-like Chinese game that already uses AI in its npc talks! u can talk to ur npc...
Had to do research on this. WWM uses LLM in a limited way for conversations and makes it follow a more natural language. It's a good instance of using the tech in an industry that tried to push it for maximizing profit margins.
HOWEVER, Toribash is about fighting. When was the last time you spent a whole round doing /em conversations every turn? Never?
Do you want to hit Uke and for Uke to go "Good hit! You're doing great! Make sure to hit me faster and stronger to make sure you dismember my thorax." "Woah there, don't slip. You'll get lifted easily, like this! *Lift*"
I don't see how WWM's example is related to what Toribash needs, it's not a rouge-like, there's no natural language flow, you bash people or Uke with the occasional chatting and betting, nothing more, nothing less.
Originally Posted by
Bro
we gotta think forward what is lacking is the ability to be a user-friendly approached game, its not attractive because no one can even create a jointed set.
You're mistaken. It's not user-friendly due to the inherit way Toribash gameplay works.
You're controlling 20 joints, each of which have 3-4 states to choose from, which can get very overwhelming very fast to anyone not used to doing this within 20 turnframes.
Mobile Toribash exists and has brought in players, the Toribash discord still gets newcomers at a decent rate. None of the newcomers will go "Okay I've installed this full body fighting simulation, time to texture my whole character even though I don't know if that's possible or how it works!"
From what I've been seeing, more newcomers are getting better at the game at a faster pace compared to before due to the abundance of tutorials and guides on both the forums and Discord. There are many videos and pointers as to how to play this game, and the hundreds of millions of replays for any mod you have in mind.
Originally Posted by
Bro
just an idea lets ask chatgpt?
I'd rather ask you to reconsider that Toribash isn't Skyrim. In fact, use the AI to compare Toribash to any other game, feel free to come back once you have better points than "replace the artists with AI! replace the developers with AI! replace me with AI!"