View Single Post
Originally Posted by imaslayaa View Post
Running is easy to counter in a mod with a ring.

Rings/Dojos only limit running, as people can't run in a straight line anymore, they have to stop/change direction/push again, they lose more time which makes it easier to catch up etc... but it doesn't remove running from striking mods. To remove running we need a different meta-goal/winning condition, and I'm pretty sure we'll have it at some point.

Originally Posted by imaslayaa View Post
Point holding is easy to counter in mods with short turn frames.

You'll have explain the logic behind that statement because I do not see it. Point holding is pretty much the same thing as running, since you have to avoid the fight to point hold, if anything it's influenced by the dojo/ring, not the turn frames.
And mods with longer turn frames generally have a longer total match frame, so actually more time to catch up with the point-holding player, if you have enough control to move fast with longer tf.


Also, wushu has a dojo now.
Last edited by deprav; May 23, 2015 at 11:51 AM.