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Thread: [Texture] R0i's weird art
Originally Posted by snake View Post
if you can't or don't want to get the mapping right is a glaring issue in what you do.

and if you don't want to address it - it's your problem. don't ask me to turn a blind eye on the most important aspect of texturing.

why do you even care what everyone/not everyone is doing? your mapping is WAY off. and instead of actually focusing on getting it right, you do whatever the hell you do and expect cnc on that? really?...

if this texture was for me i would have told you this: "redo it, make the mapping right and show again"

what's the point in shading/colours if you can't get the shape?

the most fundamental aspect of texturing is correct mapping, if you don't want to care about the mapping - don't do textures - do art.

for me as a reviewer i don' care how you do your textures 512x512 or 1024x512, only the end result matters, and the end result is the same as before

so far, you seem to be systematically unable to get the mapping correctly, which is the most fundamental part of texturing.
and worst of all, you are refusing to address it and ask us to turn a blind eye on it

i would have turned down this texture if it was for me, and told you to re-do it until the mapping is right, plain and simple,

if you are offended by people pointing out your weak sides, then don't ask for cnc,
if you don't want to be bothered with the mapping - don't do textures, do art

practice your mapping to get it right first, and only after mastering it, move on to colors/shading
again, nobody cares if you do it 1024 or 512, only the end result matters

hey uh... i think he has something against your mapping

i wish there was a rule for redundancy when criticizing. just a note for you snake: a reviewer is less credible when hes saying the same thing over and over. keep it to the point unless you have other things that irk you.

true, criticism doesnt mean a compliment, however remember it needs to be CONSTRUCTIVE. (heh, i did the caps thing like snake does to make it look really important). telling him he's doing something wrong is completely different than telling him how to fix it and how to avoid the mistake. saying "do 1024x512 to fix it" is not helpful.


anywho, since its the subject, im going to also address it. rumaging through everything that was said, i dont think anyone told you specifically what was wrong with your mapping.

theres a template for head textures that im sure you have. its labled front and back. typically the middle of the "front" circle will be your focal point. the horizontal perspective is spot on in my opinion, however i personally wouldve raised the face a smidgen, and then the entire head up. youll generally want a balance of space between the top and bottom of the texture

also

Originally Posted by Karbn
Hey flyingmonk 2.0

hes not flyingmonk 2.0 until he gets banned for something art related
[SIGPIC][/SIGPIC]
tsu tsu cuckoo