Toribash
Originally Posted by Lionet View Post
well, once your clan selected "SP Clan" option you are pretty much forced to stick to SP if I got your idea right. Same as if your clan pick "MP Clan" option, because if your clan happens to slow down mp activity but rather started posting some replays for some odd reason, they won't be counted and vice-versa.

Yeah, you didn't get my idea right. What I suggested doesn't work like that at all.
Originally Posted by Lionet View Post
If clans needed to specify their "specialized area of activity", that means there would be a system checking SP clans and another system checking MP clans, forcing each type of clan playing only one of those in order to pass the checks.

They don't need to specify a specialised area of activity. All they need to say if they consider themselves SP. If they do, they get given another way for their members to be counted (IF they fail a check). Nobody is forced to play only SP or MP with this.

Originally Posted by Lionet View Post
If a clan could pick being both SP and MP, then it's all cool but why splitting SP and MP when you have a system which already considers both in one?

The pick both, but yeah - Prior to my idea being posted, Erth hadn't revealed to us that he already 'solved' the problem with checking SP clans.

He's now going to have his robot scan uploads in the replay + mod sections and this isn't 'likely' to change.
@Ele: then the clan would choose between SP checks and regular checks (that are being presented here)?
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Originally Posted by nikosefs
so with these changes in the system, if i were to reapply jolly for official,what would be our chances?

our problem is the big inactive roster of members that
we dont want to kick,can now x small number of active
players take the burden of their x inactive brothers?


also an idea for sp clans, is it possible to make online
servers but with uke as opponent, that way you could monitor them just as mp clans with games played
(got the idea from single player games that require online connection)

Hey niko, glad we could talk about this on discord but I just wanted to make a formal response for you. <3
With these current changes, JollyR would still be too inactive to qualify, unfortunately.
Ultimately one man can't carry an entire clan, as much as I'd love to see another JollyR uprising.
As for the sp thing, we did actually look into something like that, and it's something we're still discussing but it would probably end up as a thing for Toribash Next if it happens. Which is still pretty neat - just for collective replay making and stuff, even if it's no longer necessary for activity checks.

Originally Posted by Ele
Yes, the problem it's indicative of is a shitty automated system... Christ.

The problem was indicative of poor criteria that has (hoepfully) now been adjusted so this doesn't happen again.

Originally Posted by Ele
So what does this mean? Are you going to consider Discord or no? You don't want it formalised, but you want to be aware of it? What does this actually mean for clans with discords?

To clarify:
The criteria should be aware of discord. By this I mean that I know discord is currently the best way to communicate. And so the criteria reflects that. Forum activity will have a relatively low floor and ceiling.
Writing this post I performed an activity check. 2 clans were close to the 50 posts mark, and 2 clans fell below it.
RelaxAll - 55
WAPOW - 54
Desolate - 34
Tribe - 28
200 posts a month sees a clan pass the activity check already. 12 clans hit that mark.
There is literal empirical evidence that the current forum-based activity criteria is plenty effective on its own without measuring discord.

Originally Posted by Ele
Dude, fuck you. Unnecessary shade, especially when all I'm doing here is helping out. If you don't want me posting, or you're not going to take what I say seriously, just tell me not to post here.

I expected better from you, Mr. 'Community Cultivation'.

Ok, I don't want you posting here any more. Easy.
Consider this your 'ban' from this thread.
This thread is to cultivate helpful responses, build a dialogue and ultimately craft a better system. 90% of what you bring to the table is toxicity and bile. I give you one line of sass and suddenly I've crossed a line.
I've been in the job a week and I'm already done with your nonsense. Previous admins would humour you, I won't.
If you take issue with this, pm one of my superiors.

Originally Posted by Jack
I’ve been detached from the community for a bit, so I don’t want to give criticism, without knowing the whole situation.

What i want to suggest is that the activity points be reset after every check, hard resetting the scores to 0 after an activity check, in this case 2 months (the ones that leaders use i mean) because it’s pretty annoying to look at the activity and ponder if the activity that people have is just last months activity that they got at the end of the month. And maybe have a “Activity Hostory” (saves the activity of the last x checks) that way leaders can judge there members.

As for the sp activity, idk if i’m speaking sci fi scenario here, but it would be cool if the game had a tracking system that would track the joints clicked, frames skipped, time spent on a replay then somehow converting that to activity points (but quite small for just those), then if they upload it they get a multiplier that would boost the score (idk how replays are managed but if joke replays get removed by staff, it doesn’t sound too bad), also somehow give more points if you get cnc from respected replay makers/respected players. Just wild ideas that might seem fun to think about.

Hey dude, welcome back haha. Good to see you taking the time to acclimatize, much appreciated.
I can sympathise with that notion of having a reset. I'll look into having like a tick box, so that when a clan (or myself) checks activity it has the option to reset.
I'm not 100% how it'd work yet, but I appreciate the idea. Will pass it along to sir.
The sp thing: little bit sci fi my dude. Not sure it's something we could reliably get going. But appreciate the input.

Originally Posted by Lionet
regarding inactivity ranks, I think there is no harm on adding them. Some clans have members that just wont come back and even if they do, they're less likely to play the game often again. I just can't tell to what extend this feature should be "easily handled" by the clan, when someone is going inactive for a while they can just put them as inactive until this person come back, and this runs far away from the "members we don't want to kick" speech. That said, I prefer not having inactivity ranks for the time being

The more I read on it the more I'm torn on the issue, and I hope you see my dilema.
On the one hand, if a clan has over 50% of its members totally dead, that clan clearly can't be considered as active as a clan like evo, whereby a lot of their older members still play and get involved. I don't think anyone is arguing that.
On the other hand, I totally understand the sentiment of not wanting to kick oldies from the clan, which ultimately leads to a clan filling up with people who have gone inactive.
There is a long term issue there, but I don't know as a straight up inactive rank that excludes them from checks is the way forward.
I'll reignite some discussions on it, and see what happens. No promises obviously but I can at least get it talked about some more for you guys.

To clarify, the activity points are only penalised if over 50% of the clan is inactive.
Last edited by Erth; Jan 19, 2019 at 05:39 PM.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
Originally Posted by Erth View Post
The more I read on it the more I'm torn on the issue, and I hope you see my dilema.
On the one hand, if a clan has over 50% of its members totally dead, that clan clearly can't be considered as active as a clan like evo, whereby a lot of their older members still play and get involved. I don't think anyone is arguing that.
On the other hand, I totally understand the sentiment of not wanting to kick oldies from the clan, which ultimately leads to a clan filling up with people who have gone inactive.
There is a long term issue there, but I don't know as a straight up inactive rank that excludes them from checks is the way forward.
I'll reignite some discussions on it, and see what happens. No promises obviously but I can at least get it talked about some more for you guys.

To clarify, the activity points are only penalised if over 50% of the clan is inactive.


yeah I can see that, and I won't say I disagree with the decision not to have an inactive rank for now. Aside of not being the priority, the new system is fairly easier to get past and having more than 50% inactive members is kinda lame (I wouldn't mind having these clans around though, should be their option whether to keep inactive members or not, without being somewhat punished for that). That is the only point of the system update that still feels harsh (for some clans) but I like how things are going and I won't bother complaining until I feel like my clan is being harmed.
Last edited by Lionet; Jan 19, 2019 at 02:25 PM.
<[Vector]Aadame> damn pat with his mod skills
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he whole thread and it all sounds good.


As i see the only problem now is sp clans.
But you do get 25 points only from forum activity so the clan passes. So al they want to do if they want to have a clan is to post replays in clan board and they are good to go. Don;t even see why this is a problem. If they want more they should play the game like the rest of us plebs.




I find the clan room perk very nice and i have a few ideas about it.
I think it should cost a lot of perk at the begining but after you should only pay a moderate fee every 6 months.
To get people to actually play in the rooms is trickier. I would like to think of this room as customisable. So beside gettting the room you can also get other perks for it.
- Like a big wall far away with clan logo (3d item) that only apears in that room
- welcome messages for clan members like on discord when you join a room. For example : insanity joins room, /cp text says All hail Insanity! (maybe the perk comes with 3 options to edit and text is randomly shown)
- colored clan tag text in room
Maybe more, can;t think of any more atm.
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I like a lot Insanity's idea to have a static 3d item in the clan server, custom name or OP color, if that ever comes to the game. I feel like the current system requires too much ingame activity but the perks are all forum related so there's no ingame rewards for the effort you make.


Also, another suggestion for a perk would be to have an item similar to the head avatar that displays under your score ingame, but it'd have your clan logo instead.

Maybe it could come with a small discount (10 or 15%) when bought in a bundle together with the clan logo for forum posts, or have that discount to apply as if you own one, the other is a little bit cheaper and vice-versa.
Last edited by Immotay; Jan 22, 2019 at 02:20 AM.

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Originally Posted by Mafia View Post
I don't think anyone would have a problem with de-officialization if it didn't mean they will lose their history (threads/posts) and have to start over.

e.g Official clan becomes inactive for a while, Gets de-officialized, stays inactive for months, then when they become active again, they would apply for official again, get official again and get their old board back. which means they will have their old posts/threads there still, and continue as if nothing happened.


And if they don't become active again after they are de-officialized, then they will be treated like any other unofficial clan till they are a dead clan
then their official boards can be deleted if it has to be.

Fair enough. We can make it so people retain their boards. I said no to Trestet yesterday as I was unsure and wanted to discuss it with the team.
(didn't wanna go merging boards without some forethought)
Having said that, I would like to keep the toriclan saying the latest date of officialization. This gives us a defined date as to when the latest itteration of the clan made it back to official, and your own records would keep track of the previous embodiment of the clan.

Originally Posted by Insanity View Post
he whole thread and it all sounds good.


As i see the only problem now is sp clans.
But you do get 25 points only from forum activity so the clan passes. So al they want to do if they want to have a clan is to post replays in clan board and they are good to go. Don;t even see why this is a problem. If they want more they should play the game like the rest of us plebs.




I find the clan room perk very nice and i have a few ideas about it.
I think it should cost a lot of perk at the begining but after you should only pay a moderate fee every 6 months.
To get people to actually play in the rooms is trickier. I would like to think of this room as customisable. So beside gettting the room you can also get other perks for it.
- Like a big wall far away with clan logo (3d item) that only apears in that room
- welcome messages for clan members like on discord when you join a room. For example : insanity joins room, /cp text says All hail Insanity! (maybe the perk comes with 3 options to edit and text is randomly shown)
- colored clan tag text in room
Maybe more, can;t think of any more atm.

SP clans have a solution in place whereby the activity check loks at uploads to the database in the replay board.
This also applies to the mods board, so people who make mods count as active.
Your idea as to how to obtain and maintain a clan static server was similar to my first thoughts.
One large investment of perk points, and then smaller amounts as upkeep every 2 months (to keep in line with activity checks).
I don't think it's possible to have things like welcome messages set up just for one server, and it would be too intrusive in every server.
Again, I'm not sure if we could do those kinds of 3d item options in just one room, might need to be done with mods?
The coloured tags in game and stuff was suggested, and I really don't like the idea tbh. I already don't like that legends get colours/crons ingame. IMO that kind of thing should be reserved for staff and ops of servers, jsut for the sake of clarity and I really don't want to add to that.

Originally Posted by Immotay View Post
I like a lot Insanity's idea to have a static 3d item in the clan server, custom name or OP color, if that ever comes to the game. I feel like the current system requires too much ingame activity but the perks are all forum related so there's no ingame rewards for the effort you make.


Also, another suggestion for a perk would be to have an item similar to the head avatar that displays under your score ingame, but it'd have your clan logo instead.

Maybe it could come with a small discount (10 or 15%) when bought in a bundle together with the clan logo for forum posts, or have that discount to apply as if you own one, the other is a little bit cheaper and vice-versa.

The logo is a possibility, will look into that, although I don't know how it would conflict with the current icon item.
Discounts based on clan size would be a thing to even out the prices for larger clans, on most if not all of the perks that add specific things to accounts.


TY for commenting and getting involved guys, it's much appreciated.
Hopefully gonna get off my ass and revamp the rules threads today, at which point the spring cleaning portion is done and we can move forwards with some suggestions.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
Hey, double posting because updates.

The stickies are now up to date with all the new shiny information, and also condensed so hopefully they're a bit easier to follow and digest. If they're missing anything just let one of us (CS) know and we'll add it in or try to clarify as best we can.
(shout-out to Life and Yuki for helping write up those threads)

Now that that's done and out of the way we can look at trying to develop some of these perks and get them rolled out to make it more interesting for you guys.

We'll also start doing activity checks on the first of Feb, so be aware of that!

Oh, I'm also re-opening clan squad applications. Not a recruitment drive or anything, but we're no longer auto-rejecting apps.
Last edited by Erth; Jan 24, 2019 at 03:33 PM.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
This is stupid, and I think a large number of official clans is and was fine. I joined this game 10 years ago and the community was much more active then. There were no obstructive checks like this, and the point system makes no sense. I haven't had the game installed in a number of years but I like the people I talk to in forum and don't think you have the game installed either Erth. You have legendary status on your clan so you don't have to give a shit about whether your clan is active or not because your board will be there regardless. A large majority of players feel the same way about their clan that you do. Which is to say that their clan is very inactive but they feel connected to it, and would like to occasionally talk to the old members.

If the point is to have more active clans, this isn't the way to do it.

Long story short, old players, 4+ years are your userbase and they pretty much will never meet these criteria because a majority do not have the game installed. New players won't enjoy it because they feel pressured to keep playing and it will start to feel like a chore rather than something to enjoy.

Please reconsider this new nonsensical point system thing and go back to the way it was in 2010.
🫷🦚🫸
Well the last couple of posts made for a pretty disappointing read. If you're going to bring up the old point of
> staff don't care
> you're detached
> you're not listening to the community
then you should probably read the thread.




Originally Posted by sirkill1 View Post
This is stupid, and I think a large number of official clans is and was fine.

I agree, that's why there's no longer a bullshit clan council system of cloak and daggers.

Originally Posted by sirkill1 View Post
I joined this game 10 years ago and the community was much more active then. There were no obstructive checks like this, and the point system makes no sense. I haven't had the game installed in a number of years but I like the people I talk to in forum and don't think you have the game installed either Erth.

I've played nearly 200 games this month and addressed this very point in another thread on the subject.
Originally Posted by Erth
I'm hoping to improve clans to the point where I want to leave a dead clan in order to join an active one to participate in the new features. That's how I'm going about this, if that helps.

Moreover; to pass the current system a clan can post 50 times a month and play 0 games to pass because we fucking know that no one plays toribash any more.


Originally Posted by sirkill1
You have legendary status on your clan so you don't have to give a shit about whether your clan is active or not because your board will be there regardless. A large majority of players feel the same way about their clan that you do. Which is to say that their clan is very inactive but they feel connected to it, and would like to occasionally talk to the old members.

If you're talking about occasionally talking, like making 5 posts every few months, then I dunno what you want me to do, dude. The clan is objectively not active, and objectively doesn't still need their board. We're not gonna keep around every official clan just because you feel you deserve it because you found toribash before a lot of other people?

Originally Posted by sirkill1
If the point is to have more active clans, this isn't the way to do it.

No, perks and reasons to play again are the way to do it. Which is what I consider the primary point of this thread.
The activity check was fixing something that was too harsh and making it passable and realistic.

Originally Posted by sirkill1
Long story short, old players, 4+ years are your userbase and they pretty much will never meet these criteria because a majority do not have the game installed. New players won't enjoy it because they feel pressured to keep playing and it will start to feel like a chore rather than something to enjoy.

Please reconsider this new nonsensical point system thing and go back to the way it was in 2010.

If i ran an activity check under the current system right now. All clans except desolate would pass.
2010 clan system was debatably even more retarded because there was nothing. Clan just kinda died when the clan admin felt like doing work. We're not going back to an age of nostalgia that never happened.

Originally Posted by Azraeel View Post
I have a lot of problems with activity in-game, like im on everyday on discord etc. But like not Toribash. This is why i quit playing sometimes. I feel like the community's voice is not heard. Toribash is a game about the community yet you dont listen to us and even when you do you disagree with us stating some silly reason. My clan is dead too TBN. Now i believe we need a new overhauled clan system. I do not support forced activity ingame or do i support silly fucking rewards on forums for lame ass perks. We want real rewards. Im a clan leader and i know how hard it was to lead a clan give us a real reward....

Please read the thread, dude...
If you have suggestions of "real rewards" then suggest them. But I'm not gonna listen (like I have been this entire time) if you come at me with attitude.

Originally Posted by Note View Post
I think sirkill is on to something, even if his post may not be the most eloquent way of putting it. The vast majority of the player base for Toribash in-game is new (or newer) players, and the forums are generally frequented by older players who either enjoy talking with friends they've made over their years here or enjoy pursuing a hobby (such as marketing, texturing, etc).

Not sure how true this is. It's true to say that most newer players don't end up finding the forums. They're more content to sit ingame, hence the changes towards not requiring forums to create clans, and the introduction of ingame toriclans.
Older players have clearly formed their own communities within their own sub boards, and the vocal majority in these threads don't stray far beyond them.

Originally Posted by Note
That's the kicker. I think most players who frequent the clans that would be put on the chopping block don't particularly care for the game itself, but the community created from that game is a lot more important. Slaughtering an old clan won't bring any more activity, and I'd predict that it will actually cause less activity. The fact is that it isn't 2008 anymore and forums are slow and relatively cumbersome, especially when there are mods telling people what they can and can't post within their own clan boards.

But that's just note true. It's just sirkill getting worked up. I've made it pretty clear that clan can pass easily by posting on their forums. Under the current criteria, a clan has to be pretty much totally dead to be killed.
None of what you're saying is untrue, but it's a complete non issue.
We also haven't moderated official clan boards strictly for like... a year now? So i dunno what that's about. Your own clan is pretty clearly not moderated by us, do you see the shit Verax posts?

Originally Posted by Note
Shit, IRC used to always be the way to communicate without getting constantly infracted. I'll admit myself that I have my fair share of expired infractions from useless posting on clan boards, but the way I see it any posting on a private board is better than a group of dead players zombie posting some fake enthusiasm so that their board doesn't get taken down. On the public boards, sure, no shitposting and the like. On a clan board I find that there needs to be more autonomy for a clan to be what the members wish it to be; if a group of sp players seek to create a clan where all they talk about is hot women and their favorite replays, I don't see any issue with it.

Again, doesn't seem like you've read the rule threads. So long as you don't post porn, gore or warez in your board, we don't care what you do there. Your own clan is currently destroying the activity checks almost entirely thanks to shit posting.


Originally Posted by Note
Bottom line is that making new rules, or revamping old ones, won't get anybody more engaged with the game. Having moderators combing through logs and assigning points to clans, both old and new, won't make anyone have a good time. I remember a time when the purpose of a clan board was to socialize and make friendships, not reach a certain amount of posts so the clan could have a shiny new banner on the clan page. We need less moderation, not more.

Again, it's a case of I guess? But also it's a non point and isn't particularly applicable to anything



For real people, don't just piggy back on other peoples anger. This thread, believe it or not, is trying to garner your ideas and be helpful. If you're not going to do me and my team the courtesy of reading it before posting then I dunno why you think you deserve to be listened to properly, when you've not listened to us.
We've put in a lot of work to make this system viable and fair, and work in a way that clearly doesn't kill older clans for the sake of it. There are obviously still improvements that can be made, but it's definitely not a case of "everything is shit, burn it all down" like it once was.

P.S it should also be worth noting that i'm more than happy to talk about this nicely on discord. Despite sirkill's assertions I do still enjoy toribash and enjoy talking about it. It's not a bother if you need clarification on something.
Last edited by Erth; Jan 28, 2019 at 10:30 PM.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.