Toribash
Originally Posted by matarika View Post

Honestly pretty rad to see some legit gameplay here. Plus the addition of maps with scenery is a nice feature, any word on whether or not we will be able to create our own dojos / areas using unity assets?
Originally Posted by Silk View Post
Honestly pretty rad to see some legit gameplay here. Plus the addition of maps with scenery is a nice feature, any word on whether or not we will be able to create our own dojos / areas using unity assets?

I'm not sure how integrated that'll be in the modmaker, I know there will be additional kinds of shapes by default in modmaker (not just sphere, square, cylinder) , compared to Toribash. But in Next I do know that the object limit will remain around 128 as it is now, but the loop hole in TBN is that if you connect multiple objects together in your 3D modeling software of choice and import that as an asset/model (it counts as one object) thats how you can still only be stuck with 128 but have it appear you're making much larger/detailed maps.


So unless you're importing pre-made assets/models from the unity store or else where. Or you're experienced in 3D Sculpting/Modeling, you'll probably be stuck using the traditional placing shapes around to make TBN mods.


So to answer your question yes, but only though importing. I'm sure someone will create a place one can go, to download toribash assets to use in modding. Such as an Asset/Object catalog.
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
I got question - will be any ways to simulate toribashNext physics faster than in-game? Like get some results of replay using some libs, for example to teach neural networks, without need to launch render of objects, interface and other things.
I hope my boyfriend don't mind it
Originally Posted by KyouKiSu View Post
I got question - will be any ways to simulate toribashNext physics faster than in-game? Like get some results of replay using some libs, for example to teach neural networks, without need to launch render of objects, interface and other things.

You can do this already with the normal Toribash.
Have a look at this: https://forum.toribash.com/showthread.php?t=618230


I think if you train a model right now you'll be able to adapt it for TBN in some way later on, not sure if lua scripting will be supported any further, is it?

there will be lua scripting in TBN
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika
Originally Posted by matarika View Post

This seems amazing, so excited to start playing

Any ideas of when it will have a open alpha or something like this?
I Love Cakes

By Matarika


by matarika


by matarika

Here's more TBN content.
Howdy, I'm veteran Modder / Replaymaker & a Toribash / Nabi Insider , if you have any modding or insider questions PM me or DM me on Discord: matarika