Toribash
Original Post
New ELO System
The old post didn't have a direction, so I updated the post with some sample calculations at the bottom.

Old Post


I wanted to suggest that victories against opponents of the same tier should give the players the most points towards leveling up, whereas defeating players who are different ranks should decrease the reward earned substantially for each rank distant the player is.


This is because I lost against a low rank player and I had to win at least 5 games just to gain back what I've lost.

Let me show a few examples instead; Not FULLY thought of, but just an example.

Equal Tier Point Calculations
Going against players of the same tier
- Gold 2 winning against Gold 2 : +1.9 ELO
- Gold 2 losing against Gold 2: -1.7 ELO




+1 / -1 Tier Point Calculations
Going against players + 1 tier away from you
- Gold 2 winning against Gold 1 : +1.2 ELO
- Gold 2 losing against Gold 1: -0.85 ELO



Going against players - 1 tier away from you
- Gold 2 winning against Gold 3 : +1.1 ELO
- Gold 2 losing against Gold 3: -1.2 ELO



+2 / -2 Tier Point Calculations
Going against players +2 tiers away from you
- Gold 2 winning against Platinum 3 : +0.55 ELO
- Gold 2 losing against Platinum 3: -0.35 ELO



Going against players -2 tiers away from you
- Gold 2 winning against Silver 1 : +0.4 ELO
- Gold 2 losing against Silver 1: -0.6 ELO


+3 and above / -3 and below Tier Point Calculations
Going against players +3 tiers away from you
- Gold 2 winning against Platinum 2 : +0.08 ELO
- Gold 2 losing against Platinum 2: -0.04 ELO



Going against players -3 tiers away from you
- Gold 2 winning against Silver 2 : +0.05 ELO
- Gold 2 losing against Silver 2: -0.09 ELO
Last edited by Karstnator; Mar 14, 2022 at 10:26 PM.

<font face=&quot>https://imgur.com/iq1bSjp</font>
Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE WINNER - 2019, 2025
i support this, i have to tryhard agains't random people in order to mantain my elo. which most of the time is more losing than winning, considering i have to win like 5 matches agains't randoms and if i lose once those 5 matches were for nothing.
ELO is a system that existed before toribash. ELO Is not broken, it just doesn't work like MMR or Glicko-2. ELO is used commonly in chess to rank players and is mostly accurate.
[dog] Is and always will be my favorite clan
Originally Posted by Icky View Post
Making you lose less points when you lose a match, while increasing the points you gain when you win a match makes no sense. You'd be able to maintain a high rank, or even increase your rank by playing players that are nowhere near your current ranking.

The problem is that the ELO gain/loss negatively affects high ELO players. I lost more than 2 ELO in one game against someone low ranked due to a random wrist DM. To gain it back, I had to win AT LEAST 5 games. Imagine Diamond ranked players if they lost against ELO Hell due to a random dm. I'm not sure how much ELO a Diamond ranked player would lose against ELO Hell rank, but it would take them multiple wins just to gain it back.

I wanted to suggest that victories against opponents of the same tier should give the players the most points towards leveling up, whereas defeating players who are different ranks should decrease the reward earned substantially for each rank distant the player is.

Let me show a few examples instead; Not fully thought of, but just an example.

Equal Tier Point Calculations
Going against players of the same tier
- Gold 2 winning against Gold 2 : +1.9 ELO
- Gold 2 losing against Gold 2: -1.7 ELO




+1 / -1 Tier Point Calculations
Going against players + 1 tier away from you
- Gold 2 winning against Gold 1 : +1.2 ELO
- Gold 2 losing against Gold 1: -0.85 ELO



Going against players - 1 tier away from you
- Gold 2 winning against Gold 3 : +1.1 ELO
- Gold 2 losing against Gold 3: -1.2 ELO



+2 / -2 Tier Point Calculations
Going against players +2 tiers away from you
- Gold 2 winning against Platinum 3 : +0.55 ELO
- Gold 2 losing against Platinum 3: -0.35 ELO



Going against players -2 tiers away from you
- Gold 2 winning against Silver 1 : +0.4 ELO
- Gold 2 losing against Silver 1: -0.6 ELO


+3 and above / -3 and below Tier Point Calculations
Going against players +3 tiers away from you
- Gold 2 winning against Platinum 2 : +0.08 ELO
- Gold 2 losing against Platinum 2: -0.04 ELO



Going against players -3 tiers away from you
- Gold 2 winning against Silver 2 : +0.05 ELO
- Gold 2 losing against Silver 2: -0.09 ELO



Let me update the first post real quick
Last edited by Karstnator; Mar 14, 2022 at 10:22 PM.

<font face=&quot>https://imgur.com/iq1bSjp</font>
Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE WINNER - 2019, 2025
Originally Posted by Icky View Post
To be honest, your post reads like you're a bit unaware of how the process works and how it's meant to represent things.
That could be a case of a lack of understanding, or perhaps just viewing what is still the very new season rankings in a light of a system that would been a lot older and more solidified in its rankings, with a reasonable distance between said ranks already established due to something similar to the 'law of averages'.

I would totally agree with you IF, you didn't miss our point of view since you are not a competitive player like us, or in the absence thereof, a player that doesn't spend much time ingame.

It is not fair and it is frustrating to me to play a considerable amount of time a few matches to gain ELO bit by bit, playing with people that have LESS rank than me (considering theres not that many platinum players at the time) and lose it against a random with a silver rank by some DM, or something else.

I feel like the ELO is not a measurement of how good or bad player is in terms of skill, but a measurement of how many time he has spent grinding in the ranked lobbies.

Plus something that came into my mind is, there are skillful players that just could get into an alt and start playing/trolling against people like me or Karstnator making us tryhard even more, becoming more frustrating. and before you say, Thats what the belt restriction for, just win against those people and thats it. it is tiring already grind 10/15 matches, and those alts make our work even more tiring. and playing to know if someone is an alt or not is unpredictable. Same for the matches against the people (mentioning again the point of a lucky DM or another random factor in the match that makes me lose in a ridiculous way)
Last edited by BOOST; Mar 15, 2022 at 02:24 PM. Reason: Corrections
I just find it funny how I have to tryhard all the time against randoms or else I lose more than 2 Elo cuz I have to win 6 OR MORE consecutive games to get it back cause at some point, I gained .34 Elo.


The thing I suggested rewards players who fight against opponents of the same tier. It shows that you lose once to someone, you only have to win twice against them to get even.


I saw a player who lost 24 Elo and I think it'll take him more than 48 consecutive wins to get back.


I recently saw a player who had a streak of 6 or 7 in a server and was at 1665.15 Elo... he lost ONCE and is now at 1663 Elo.
Last edited by Karstnator; Mar 15, 2022 at 02:26 PM.

<font face=&quot>https://imgur.com/iq1bSjp</font>
Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE WINNER - 2019, 2025
After having read everything here, I've decided that in a couple of weeks time, I'll be adding a plat+ room, once more people are plat, and we'll go from there.
pm me your questions or applications

https://i.imgur.com/X7cZZtS.gif

dance with my dogs in the night time
cash to burn
It really shouldn't be this complicated. i don't see why you cant have it so, if you win you get plus +1 if you lose -1. like you just made it awkward, especially with the cycling of mods losing in a shit mod like boxshu then having to play more to makeup for it is a scam.

What does ELO even stand for and why is it so more complex than it needs to be.
-----
People will read what i said and be like "wHy iS hE SO bUtT hUrT"

Cuz i pushed for u guys to bring back the old in game ranks and u give us this crap just waste of time I actually play less no cuz of this season 7 stuff just boring.
Last edited by MaryJane; Mar 15, 2022 at 04:52 PM. Reason: <24 hour edit/bump
MaryJane Good Fuh Yuh Soul, Like Toothpaste Good Fur Yuh Teet


Here is the simple explanation of ELO;ELO Explained (no math)

The performance in the ELO system, as with the Harkness system, is not measured in absolute terms. It is inferred from wins, losses, and draws against other players. Players’ ratings depend on the ratings of their opponents and the results scored against them.
After every game, the winning player takes points from the losing one, and the number of points is determined by the difference in the 2 player’s rating.
  • If the higher-rated player wins, a few points are taken from the lower-rated player.
  • If the lower-rated player wins, a lot of points are taken from the higher-rated player.
  • If it’s a draw, the lower-rated player gains a few points from the higher rated player.
this is from https://medium.com/purple-theory/wha...g-c4eb7a9061e0


basically elo works as intended and how it should work, so the easier solution is to have elo locked rooms so higher ranked players only play other people with higher ranks etc, instead of having to change the whole ranking system and that is also how ranked has worked in tb in the past, Lets say back in 2014 etc you had global rank and mod ranks in every server you joined elo worked the same then as it does in this ranked season.

TLDR It would be easier to have elo locked rooms than change the whole ranking system.

Also there has been elo locked rooms in the past.
Last edited by Lamby; Mar 15, 2022 at 06:17 PM.
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