Toribash
Original Post
I'll give full 128 joints to whoever explains how insta dq works in lenshu3ng.
Has to be fully explained, along with how the dq timeout works as well

Initial offer was 15k tc, but i figured out this is going to be more complicated so i decided to raise it up with 128 joints.
Last edited by Empress; Oct 18, 2022 at 09:55 PM.
I don't know the method you used to measure this, but I used a single replay to check what you just explained, and it took more than 15 frames to dq.

and you missing the point, i want to avoid an instant dq, not know why it happened.

From what i been told there's two joints that'll do insta dq if it touches the ground simultaneously, i don't know if this a belief or a fact, but there was a couple of times that i barely touched the ground and it insta disqualified, there wasn't any timeout.
i took out a replay from my autosave folder to check out what avenue explained me and its being logical so far, but heres my doubt

Since lenshu3ng dq timeout is set to 20, the timer has a multiple of 20 going from 450 to 430, 410, 390, 370, and in the case of this replay the DQ occurred in 351 and not 350 which mathematically should be the correct frame having in mind what avenue just explained.

Notice how in the replay i touched the ground with my elbow at frame 370 (timer should be reset by now, having 20 frames free to touch the ground freely) to therefore recover and touch again in frame 354 i proceed to dq in frame 351 which is one frame far from the timer.

why it happened if the margin is 20 and not 19?
Attached Files
Replay.rpl (27.5 KB, 4 views)
funny how the top players of lenshu3ng have commented and have no clue how a dqtimer works after almost a decade of playing, just goes to show how they were never really that good at the game??

if a dqtimer is set to 30 frames, the moment you touch the ground with a non-dq joint (any joint either than the feet and hand blocks) the timer starts; if you are touching the ground for 30 frames in a row, you dq.

to reset the dqtimer, simply allow more than the dq frame amount (in the case of lenshu3ng, 30 frames) will allow. for a top lenshu3ng player, you can literally bounce around on knees and elbows constantly as long as you spend less time on the joints than the time you've spent off of the ground.

if you need some quick simple maths, if you spend 5 frames on the ground (dqtimer starts), you'll need to spend 5 or more frames for the timer to reset completely, so if you spend 20 frames on the ground, you'll need to spend 20 frames off the ground for it to reset - tricky cool fun risky players will spend 20 frames on the ground, 2 frames off the ground, and then 12 frames further on the ground, before winning from a cool kick that otherwise would've dq'ed them if they had a single frame on the ground.

kapiche?

(edit: number of contacts has literally nothing to do with the timer)
(edit 2: basically, the second you touch the ground and start the timer, you need 20 frames in total off the timer for it to reset, but the timer will continue if you consistently touch the ground without allowing it to reset and that's where instadq's come from)
Last edited by Holotor; Oct 28, 2022 at 12:16 PM.
Originally Posted by GHOSTFACEKILLAH View Post
are you trolling holo? you said exaclty what i said except ur wrong about the amount of frames it takes to dq because there's no way it takes 1 whole turnframe to dq in lenshu.

try it try it right now i want all of you to literally dq yourself in lenshu and see if you can stay in contact with the ground for more than 5 frames in a row dude it's literally impossible

the timer resets if ur fast enough but i promise you its 5 frames and not something ridiculous like 20 frames thats nearly an entire turn bro

i'm literally correct, don't test me lmao

fps has nothing, and i mean nothing, to do with the dqtimeout

you're clearly looking too far into it from poor gameplay because 5 frames is not enough frames to dq you in one turn (see: 30 frames does not equal 5 frames)