genuinely curious on how ppl feel about trying to attract new players at this stage
if u don't want new players finding this game, why? would u feel the same if the game was more beginner friendly? (whatever beginner friendly could mean) (i got some ideas but u all would brand me some heretic if i spit it out..)
if u do want new players, do u think there's any chance at all this game could have a resurgence? what do u think could cause it?
round 1 was kids googling "ragdoll game"
round 2 was markiplier and nerd cubed making tb videos
do u guys see any possible round 3? any time i ask new players how they found this game it's always "my friend told me about it" or "i watched TheBananaGamer's video 'Top 10 Indie Games You Can Play For FREE in 2018!' and downloaded it"
btw when's the last time any of u people talked to a new player
no, i don't want the game to die
no, i don't think creating a new version to improve faults with the historic (and "archaic") build of the game will garner a new wave of players as significantly as it did back in 2012-2014
no, i don't think supplying the current audience with new useless customization options is what keeps them around
the game is, was, and has always been an "accessibility" hurdle because of its incredibly specialized control scheme. the progression of time has moved, and though the uniqueness of this game is still pretty much unrivaled, it is also not interesting anymore. nobody wants to feel the challenge of learning the controls or trying to master the art of movement and combat in this fashion.
it's a part of history; nothing more than something to spectate and observe. if you grew up with this game and learned how to play it, then you're pretty much all there is left. there are no more updates to the core game being pushed, nothing for a brand new audience to take interest in. no secrets, no story, no limits to push, no restrictions to break.
it's a good game. it's a gone game!