Toribash 5.74 Update Log
The update is okay and good and all.
But if you do an modmaker realism update, like, being able to put cone vision in modmaker
or, being able to make the modmaker more capable of putting more joints and stuff, then you would not change the aikido gameplay, but make modmaker more capable.
We, The players from TMA comunity, complain a lot by this inability of having a way to put realism in our mods. And we are THE MOST dedicated players in this game.
So making an huge update like im suggesting would make us play it EVEN MORE than we do already
And that means too that we would create a lot better content and replays.
I hope you be able to understand my inside pain.
And thank you for having the patience to read this.
Standalone installers have been updated to match the latest version on Steam and mobile platforms:
While playing Blind Fight I had the thought, what if Uke wasn't in the way during opener creation? It would allow for some pretty wacky openers, but it may also step too far outside the bounds of real gameplay and introduce too much randomness / anti-competitive play. Still, if you've tried it out internally or do in future I'd be interested hear about it.
I felt that having no Uke in front of you during opener creation only makes it harder to estimate potential fights' outcome as you don't see whether your hits connect (at least against an idling opponent). And while you may be able to create wackier openers with no opponent in front of you, it ultimately doesn't matter once your opener gets matched against the opponents.