Toribash
Sir is allowed to quit lol, anyone is allowed to quit their job at any time, especially if they find another job that is better
🫷🦚🫸
what we need to do instead of buying toribash is throw more money at nabi studios and theyll find a new dev

in my opinion, we should send em half a million
Wanted to reply earlier, soz


Originally Posted by sir View Post
Just fyi, getting access to game/server code won't make 20 years of data available after it's gone - and I doubt anyone's getting hands on it unless they buy out Toribash completely. And I'm not even speaking about (majorly useless, sorry) stuff that Nokia mentioned.


Once the servers go down, it's pretty much over for those who primarily play Toribash for its multiplayer aspect. SP players would only get slightly inconvenienced as their routine pretty much doesn't involve using any online functionality aside from occasional content sharing (which they would still be able to do on Discord or any other platforms) but for anyone who plays Toribash for any of its online features there'd be nothing left to do aside from playing a bunch of mods with no actual account system - that is, assuming there is a suitable version of the game server available.


As for the "they did servers for The Crew perhaps someone could do it for Toribash too" argument - no, you won't be able to do that unless you actually get the source code or a prebuilt version of a standalone game server that you can self-host. The Crew's multiplayer is/was P2P, you essentially "just" need to reverse engineer some bits of the lobby system to be able to make user clients connect to each other, you don't need to reinvent any of the game logic. Toribash multiplayer is authoritative, the game server is what's making everything work - it runs the simulation, it handles all the MP logic and so on.

I am specifically talking about the game being in a somewhat playable state post mortem, including multiplayer. With Toribash being open source it won't take too long for someone to reimplement multiplayer in some level, even with some sacrifices(belts, accounts, the server being one of the players, which itself can be solved by making a toribash client and server apps separately, etc).

This is what I believe you're saying exactly on the last paragraph, I don't see an issue with P2P besides not everyone being able to see it, and I don't personally think self hosting is a problem itself.

The community cannot be saved, unfortunately. The best we can hope for is by archiving the community and its story.
Last edited by victortb; Dec 15, 2025 at 03:30 AM.
retired replaymaker | discord: victortb#9592
Originally Posted by papes View Post
You really dipped without a word to the community and stick around to stoke the flames on topics like this. What the fuck sir.

Would you rather have unrealistic expectations of what's going to happen? All multiplayer games eventually shut down, there's no way around it. Toribash will follow that route, too.

I never said Toribash is shutting down tomorrow or the day after tomorrow, I just tried explaining how things work. Reaffirming people that you can keep Toribash somehow alive by backing up player textures and forum attachments would be lying on my side because I know that just isn't true. In my opinion, people doing that would only waste their time and end up with a bunch of files they can't really do much with aside from keeping on their drive for memory's sake. Same goes for the hope that someone would be able to reverse engineer and put together at least bits of the required infrastructure to bring servers back on their own. That just won't happen unless you'd stumble upon some sort of a savant willing to build you a whole ass game for a pack of beer.

It may sound harsh to you but I am pretty certain barely anyone in this thread has any real idea of how multiplayer games operate, what the expenses are and so on. Which, to be clear, is completely fair as I wouldn't expect people who just play games to have a deep understanding of how things work under the hood - but it's always weird to me how a lot of gamers just assume some wild shit and then act offended when someone explains to them why those assumptions are false.

Also sorry, but I don't believe I own anyone any explanations neither on my job situation nor Nabi internal affairs. I've worked for the company for over 10 years, I'm grateful to hampa for the opportunity and it's been a fun ride overall. Unfortunately, it's come to an end and I haven't really been a Nabi employee since October.

Originally Posted by victortb View Post
I am specifically talking about the game being in a somewhat playable state post mortem, including multiplayer. With Toribash being open source it won't take too long for someone to reimplement multiplayer in some level, even with some sacrifices(belts, accounts, the server being one of the players, which itself can be solved by making a toribash client and server apps separately, etc).

This is what I believe you're saying exactly on the last paragraph, I don't see an issue with P2P besides not everyone being able to see it, and I don't personally think self hosting is a problem itself.

If Toribash is made open source, you won't really need to reimplement anything to get barebones multiplayer experience. You'll just need to build one of the existing targets for the game server and host it, either right from your own machine or a remote one. Server exe on its own can run on pretty much any hardware, especially if you're going for just a few rooms for yourself and some friends. To get a less barebones system working (with accounts, some sort of belt progression, inventory) you'd need to do some slight modifications and a database setup with a similar schema to what we currently use - which can be mostly inferred from source code. This all can likely be vibe coded within a day or so.

To get P2P-based multiplayer in Toribash means you have to write it from the ground up. Toribash does not use peer-to-peer connections. Games that don't use it cannot magically start doing so, that's not how software works. This means you'll need to substantially modify game client source, which would be far more complicated.
The reason I elaborated on the difference between The Crew and Toribash in terms of multiplayer management was that The Crew was already using P2P - same as TBN does, for example. This means the game client initially comes with all the logic required for multiplayer - the queue system, handling incoming player inputs, state syncing and so on. For such games, typically the missing link after server shutdown would be the lobby which core function is to tell the game client which (other) game client to connect to for the match, which is far less work to reproduce compared to full-blown MP server logic.
Originally Posted by sir View Post
Would you rather have unrealistic expectations of what's going to happen? All multiplayer games eventually shut down, there's no way around it. Toribash will follow that route, too.

I never said Toribash is shutting down tomorrow or the day after tomorrow, I just tried explaining how things work. Reaffirming people that you can keep Toribash somehow alive by backing up player textures and forum attachments would be lying on my side because I know that just isn't true. In my opinion, people doing that would only waste their time and end up with a bunch of files they can't really do much with aside from keeping on their drive for memory's sake. Same goes for the hope that someone would be able to reverse engineer and put together at least bits of the required infrastructure to bring servers back on their own. That just won't happen unless you'd stumble upon some sort of a savant willing to build you a whole ass game for a pack of beer.

It may sound harsh to you but I am pretty certain barely anyone in this thread has any real idea of how multiplayer games operate, what the expenses are and so on. Which, to be clear, is completely fair as I wouldn't expect people who just play games to have a deep understanding of how things work under the hood - but it's always weird to me how a lot of gamers just assume some wild shit and then act offended when someone explains to them why those assumptions are false.

Also sorry, but I don't believe I own anyone any explanations neither on my job situation nor Nabi internal affairs. I've worked for the company for over 10 years, I'm grateful to hampa for the opportunity and it's been a fun ride overall. Unfortunately, it's come to an end and I haven't really been a Nabi employee since October.


I hear you. I was having a shitty morning, sorry about that. Good luck with whatever you do next.
Relax, in a few months artificial intelligence will do the work for us, maybe claude opus 4.5, if well orchestrated and instructed, will be able to do the reverse engineering now.
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and it's the first time in years, in decades of toribash that I've seen Sir answer someone like that xD

Many may be thinking that because the main developer leaves the game, it may actually close. But we have to think about many things too, of course, let's not ask things that we know we'll never get an answer to. But why did Sir. really leave? I believe that if the reason is not really that Nabi went bankrupt and was unable to pay him. It may be that at some point another developer plans to continue the work, and this may come with pros and cons, as we will have another mind orchestrating the game, other ideas, other changes. But anyway, the game is beautiful, and it was good when it lasted, and it will be good if it lasts longer.
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But I'm going to leave one question in your mind now: who is really in control of the game right now? I mean, specifically, the person responsible.
We know that Toribash is owned by Nabi Studios, but how many people actually work at Nabi Studios today?
Matarika? Hampa?


Who can click the button to shut down the server or restart it if it goes down today?


Is the game still being monitored directly by Hampa until they find another developer or decide to shut everything down altogether? Or is it a Nabi employee?
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Last edited by Gabriel; Dec 15, 2025 at 03:17 PM. Reason: <24 hour edit/bump
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If y’all donate me half a milly a can run Toribash
❄ I’m Snowman, icy hands, Gabe slips in my frozen lands ❄
Every step he tries, every word he spits, I twist, I crush, his fire quits 🔥
Cold grip, tight vice, Gabe trembles, pays the price 🥶
I dominate, annihilate, leave him buried in frost, it’s too late ⛄

- Snowman
Sneaky's son <--- this makes me confused
Originally Posted by Capitalist View Post
Doesn't affect me nor the people I mainly vc with. We don't give a fuuuuuuuck

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