Ermac
Ghost
Venom

Hey !
You've got some nice heads there, seen them a lot, but in my oppinion the high resolution is holding you back a little.
There's a lot of detail there, that's noone going to see ever, I think the 512x512 limit helps me to find the right path for how much detail is too much and what lines work and which ones don't if that makes sense.
For example, the texture on the ermac leather is probably very washed out in game, while you could introduce a lot of texture if you stayed within the boundrys.
I mean you can even see this effect in your 3d views of the venom head. all those small lines on the forehead are basically invisible ingame


Looks GREAT! I have a few questions, though: which AI-powered diffusion model did you use for image generation? Midjourney? ChatGPT? Grok Imagine? Are you running a stable diffusion model locally on your PC?
Please let me know... I'm something of an AI "nerd" myself, and I can't help but get a bit excited when I meet someone who might be as enthusiastic about it as I am! I'm personally a HUGE fan of Grok Imagine.
Looks GREAT! I have a few questions, though: which AI-powered diffusion model did you use for image generation? Midjourney? ChatGPT? Grok Imagine? Are you running a stable diffusion model locally on your PC?
Please let me know... I'm something of an AI "nerd" myself, and I can't help but get a bit excited when I meet someone who might be as enthusiastic about it as I am! I'm personally a HUGE fan of Grok Imagine.