Toribash
Original Post
Mod Question
hi, I have a question about the game's physics and stuff. I tried slowing down one of my mods by 25% as a test, but it feels a little different to the original mod. I multiplied gravity, strength, and velocity by 0.75, and I changed the turn frames to 13. Is there some kind of inaccessible parameter that changes the simulation between different speeds? I noticed that the joints are much more rigid, they don't squash into each other as much. Is there also some kind of damping value that is relatively higher for slower mods? (overall it feels more precise but more difficult to create smooth motions, and i'm not sure why.. I might just be bad at the game)

also, is there a script that can apply a multiplier to the velocity of specific joints mid game (or even overall)? I'd like to have more control over my joints, even if it only works in single player. I tried to use the rpg functions but those only work on a new game.

the replay I was testing with is attached
the mod is sbox_38b.tbm

~~

my question has been answered
Attached Files
mod_test_shadowboxing.rpl (1.23 MB, 1 views)
Last edited by bleed; Jun 1, 2026 at 08:59 PM. Reason: thank you jsph
Originally Posted by jsph View Post
these calculations are incorrect, in TMA we've settled on a solid formula to slow down (or speed up) the physics of the mod while keeping everything the same, excluding things like joint compression due to density:

thank you for your answer, i'm bad at math. I have 1 question, why would you change density instead of strength?

your script sounds really cool, how are you planning on making it?

~

should I also change the mass of environment objects?
Last edited by bleed; Jun 1, 2026 at 03:49 AM.
I have 1 question, why would you change density instead of strength?

because your joints would break off in an explosion from too high force unless dms are off would be my guess.
The denser you are the harder it becomes to move. in tale slowing you down
You can increase the strength slightly, not a lot because of EXPLOSION
velocity also makes EXPLOSION

Density makes the Tori weigh more. it pulls you downforce harder. 1.25 is a lot of weight and if you add gravity on top of that its gonna be hella difficult to move at all. its rigid because you had too much density. take some more away

I've been testing the theories in my own personal mod. increasing the density of just one part of the tori can drastically change how you move.

Add some density to the torso or groin would be better, the feet for solid grounding and probably slight increases on the arms. the legs should be ok, but if not increase their value until it feels right to you.
no, I am playing around with making one though

we need more players like you to make threads with tutorials.
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Have you tried the bounce setting? you can move more easily, smoother and faster with it.
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should I also change the mass of environment objects

Do you have the mod link because your replay is broken for me. I'd like to see what you are working with.
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if the objects are being held like gloves or something yes, you want as much freedom as you can get. friction on the object floor (if there is one} also helps.
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if bounce is 0 change it to 1 and look at the difference.
Last edited by D4NTE; Jun 1, 2026 at 02:43 PM. Reason: <24 hour edit/bump
I see, thanks for helping jsph
I got annoyed and ended up just tuning everything by hand, the new mod is wtf3.tbm

Originally Posted by jsph View Post
you'll have to just wait and see




Originally Posted by D4NTE View Post
Do you have the mod link because your replay is broken for me. I'd like to see what you are working with.

type /dl sbox_38b.tbm
it's completely messed up though since my math was wrong, I still managed to make an okay replay
type /dl sbox_38b.tbm
it's completely messed up though since my math was wrong, I still managed to make an okay replay

Okay thanks!
Last edited by D4NTE; Jun 2, 2026 at 07:03 AM. Reason: <24 hour edit/bump