Toribash
Originally Posted by FoodEater View Post
you dithered it BY HAND?!

Oh aye, else there wouldn't be much pixel art about it. I admit that i have used a little copy-pasting on the flat sections, though, but it's mostly by hand.

Originally Posted by FoodEater
OOh, and that robot! you posted it in the fun-motion forums as well in the cortex command thread, didn't you?

Yup, i would have posted it more places if i knew where it would be appropriate. :U

Originally Posted by FoodEater
(hey, could those dentures snap peoples' limbs off if you programmed it to have one joint and be instagib?)

Not in Cortex Command, unfortunately. There's no such thing as adding a rotatable joint.

@PhilBro: Thanks!

@Marloto: !sknahT

@MetroX: I flail my arms wildly while the pixels assemble themselves. :U
Naw, just kidding, i usually first make an outline, then fill it with color, and then shade it. The filling part is usually done with the filling tool, just to save some time, as it wouldn't really make any difference if i did it by hand, but else it's pixel by pixel. Unless there's long, straight lines to be made, in which case i sometimes use the line tool. The shading also sometimes include the fill tool, though that's mostly with larger sprites, as the GIANORMOUS SHELL.

Also, i was bored, so i felt that it was necessary to make a pencil.

<Blam|Homework> oiubt veubg
various places to find me lol
@Syncr0: Thanks, and maybe. Depends on your request and how much you're willing to pay. :U

@2Bit: I only post the stuff that has been made 99-100% by me. With the exception of in-game screenshots, of course. Besides, there's just so damn many things. >.>

@warrior56: GraphicsGale, free edition.

@ShadoDance: More like this:



;o (It's firing, y'know)

@Tempo: Thanks!

Also, i herd u liek cursors.

<Blam|Homework> oiubt veubg
various places to find me lol
K. And thanks.

Also...



Better position for Kraus. Darned hard to make proper contrasts with the palette i'm using, so bear with me if you can't distinguish the different parts. >.>
And yes, he can afford to let his guard down, as punching him in the chest would break your hand.
Last edited by Shook; Apr 29, 2009 at 07:43 PM.
<Blam|Homework> oiubt veubg
various places to find me lol
Thanks.

Also!



Frontal view of the previously made hueg evil robot dragon. If you find yourself seeing this, you won't be seeing anything much longer. And yeah, that is a gun/flamethrower inside his mouth.

Oh yeah, a couple of variations on the same sword:



The runes are just "MUDKIPZ" written backwards.

ಠ_ಠ
<Blam|Homework> oiubt veubg
various places to find me lol
Oh aye, i just haven't started on anything yet. I'll totally do it someday, because i have some cool game ideas in my head. And thanks.
<Blam|Homework> oiubt veubg
various places to find me lol
*Dblpost*

Gentlemen.



First full-body image of the robot dragon. Perhaps that shows you why he is so dangerous. =P
And yeah, in reality he has spikes all the way down his back, but ehh... Couldn't make them look good on such a tiny scale.
<Blam|Homework> oiubt veubg
various places to find me lol
Mainly my stuff, but i won't murder you if you post some of your own. Just don't hijack the thread. =P
<Blam|Homework> oiubt veubg
various places to find me lol
Cool, i've done something interesting inadvertently. :U
If you switch around the highlighting and darkening, the corners become a lot more smooth, but then again, i guess that corners are supposed to be sharp. =P
<Blam|Homework> oiubt veubg
various places to find me lol
It's a pretty nice gun, but yeah, there are a few things that should be mentioned... Let's see:

Light generally comes down from the top-left or top-right corner, and yours seem to come from below for the most part. For starters, you should generally just stick to one source of light. That's what i do anyways, considering the fact that Earth only has one star nearby. =P

The shading on the shapes of the gun is a bit off. The side panel on the barrel, for instance, is flat, but you've shaded it roundly. Flat surfaces should generally have a flat color, perhaps with some shading on the edges to make it seem more interesting to the eye. This also goes for the trigger, which seems to take on a round shape, rather than the flat one it actually has. You also seem to have shaded the round shaped flatly. It's mainly the barrel that's shaded weirdly, mind you. The rest is better, but still not quite, if you get what i mean.
But you should also be careful that you don't overshade anything, because too much redundant shading is as bad as lack of shading.
Another thing you should note is that the object in question potentially casts shadows on itself, but for now, don't bother too much with this. It looks better, yes, but it's also hard and time consuming, which is why i rarely do it.

You should also notice that you're using an awful lot of different colors with the shading, when it's only really necessary to use ~5 greys and a couple of browns.

Also, make sure that you keep your non-vertical/horizontal lines perfectly consistent. It clearly shows on the handle that there are a few inconsistencies. If you can't be assed to do it by hand (which is perfectly fine, by the way), at least make sure that the line tool doesn't screw you over.

And finally, along with the trigger and cock, the finger-guard thingy should be more round. =P

I took the liberty of re-touching your gun...



It's a pretty quick job, but notice how the light seems to come from above, and also notice that the surfaces that face away from the light are darker than the ones that face towards it. I also fixed up the inconsistencies on the handle, so the lines constantly go three up and one left (three down and one right, if you want). Also note how there's fewer colors used for the shading.

Hope it helps!
<Blam|Homework> oiubt veubg
various places to find me lol