Toribash
SomethingForHax: First turn is the same.
Then (and I really am surprised you never got this O: ) second turn starts off with a fairly fast backwards sweep to deter all those rushers or sweeps, and a mean second kick which swings in at about 42 on the speedometer.
Then the third turn gives you the momentum to swing down with an equally hard punch or hammerfist :P

SomethingForHax2: With just the switch of a few minor joints, you can swing down powerfully with the leg and just in case you miss there is time to swing around and build up momentum for more.

Hope you like. (:
Attached Files
SomethgingForHax.rpl (11.2 KB, 21 views)
SomethgingForHax2.rpl (13.9 KB, 11 views)
Thanks Playaj, I think I am going to use #1 rather then #2, I knew it had a crap ton of potential, just staring at a screen to long can make you miss the simple stuff I guess ^_^
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Hi, I have hit a dry spell and this is the best I have had for weeks. Wana help me out please?
Edit: I squeesed a little more out of iot by extending the elbow to get 44 on the speedo
Attached Files
.......rpl (11.2 KB, 8 views)
edit.rpl (8.4 KB, 10 views)
Last edited by kwygon; Sep 22, 2009 at 07:16 PM.
me having ago at this
speed is 43 and i changed 1 movement in the first 50 frames
Attached Files
kwy opener .rpl (8.4 KB, 10 views)
Dot dot dot
witch opener is better?
-trying- speed of 44
-tryings-speed of 37 but looks more powerful
Attached Files
trying.rpl (8.4 KB, 10 views)
tryings.rpl (8.4 KB, 10 views)
Dot dot dot
Me thinks tryings is better now that I've edited it.

Both get a speed of 45. Both pretty powerful and on target.

KillerPunchEdit - Just contract the knee and hold the wrist and it goes for a lower swing.

KillerPunchEdit2 - Again, contract the knee, but this time contract the wrist too and it will swing hard and higher.
Attached Files
KillerPunchEdit.rpl (13.8 KB, 10 views)
KillerPunchEdit2.rpl (22.1 KB, 17 views)
The problem I keep having with editing your opener to make it better Star is how vulnerable you are at the start. I don't think it's generic, so your fine there, but turn 1 your head gets pretty vulnerable, and then frames 450-to almost 400 your head is like, right where the majority of even not rush opener would be hitting, so the only thing I though up off was editing it slightly so it has a 3rd turn kick as well. Sorry for no large improvements, will keep working at it.
Last edited by Bodhisattva; Jan 28, 2016 at 01:59 AM.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!
Hey guys. I have been trying to think of a legitimate second turn for this backwards jumper forever. Still nothing too substantial.

Any help?
Last edited by Bodhisattva; Jan 28, 2016 at 02:00 AM.
Need help?
Creati0n says: still my favorite. <3
I sacrificed my firstborn for this great human being to join (M) ~R
Just Use Thunder!