It's all about bruises.
Every time I see someone complaining about random, odd etc fractures on Wushu, they've always been about bruises.
Bruises last longer than you think.
They last VERY long.
Even after the red has faded from you. Idk if it really has completely faded, but at least it doesn't show as bright as it did in the start...
And you know, bruise makes stuff break easier...
Just don't use the joints with bruises so much.
Because of the amount of complaints about this, it really makes me feel I'm the only one who knows about this.
Also, just make a new server with Wushu with more fracturethreshold if you don't like it...
I think you're missing the point, the fracture threshold is that low so that you have to be careful and make your movements more flowing and natural like wuhsu appears to be in real life. If you're getting fractured when you're attempting to make a come-back or move somewhere you're doing it wrong.
But that's ridiculous. Due to the higher tf, you can't control exactly how much force you use.
The thing that people don't get about wushu is that you don't play it like other modes. It isn't crude and easy like most toribash gamemodes, and thinking ahead..planning just how you want to execute a movement over a few turns and having total understanding of how to control the tori are important. The reason why everyone sucks at pulling off stylish moves/comebacks/anything not copied from other players is mostly down to not being able to think ahead many more frames than you have to for a peasant mode like tk.
The fracture ''thing'' is a problem, but not for the reasons that most people seem to think. It's set just perfect, but it's the link between bruising and fracture that is the problem. Making quick comebacks when the remaining mf are tight is a bitch when you can't put a lot of pressure on the right joints. Ofc some people just suck and fracture themselves because they don't know how to play, but they're ultimately insignificant to the gamemode anyway.