Toribash
Original Post
[comp] OMEGA tutorial competition NEW END DATE
There, that is more time than this deserved:
i decided to return the rest to Tom P. The fact that 1 more could get 4000tc just for posting and no1 did says it all....
no prices you got enough for posting.

budget:

inn 10000 from tompaine 4000 from hazelbud

+16000 from kungfujc !!
(left out sense he payed the enteringbonuses directly)

out: 800 to tbashed 800 to fcpavo for posting

10000 back for tompaine

Thanks aloth to all contributors and again sry for wasting your time wt this flop comp 8/
(if there are any complains just say so, didnt want to bother anyone anymore so i did this decision myself)


NEW END DATE !!

DUE TO LACK OF INTEREST:

IF THE NUMBER OF ENTRIES DOES NOT EXPLODE IN 48 HOURS
(
The time now is 09:38 AM 19.01.2010) THE COMP WILL BE CONSIDERED OVER AND PRICES PAYED OUT.

if tc left pricepool the donation
will be payed back.







WELLCOME TO THE
OMEGA
TUTORIAL COMPETITION !




The competition are meant as a nice way of leveling out knowledge in the clan, but are the results good enough i think were posting the hole thing on the motherforum as an OMEGA display of power!

To participate:

Post your tutorial (on any topic), must be your own production but not fresh (max 3 posts pr OMEGA member, 0 for others).
All ways of making it are allowed (pics text video whatever)
If you post to tell you are joining, splendid (great if planed topics goes in this post aswell)

Judges:

All participants will give points to all posts except their own, this is after end-date (this way everyone must read it all and hopefully also learn some, and I can join in as well)

Points will be given
(classical 1-10) for:


Pedagogics/Understandability

Content/How interesting the tings been thought are

Appearance/How pro the tuts look

Prices:

NOW WHIT "POSTING BOUTY" !!!!!

Tnx to tompaine,
first 5 to post gets
800tc directly!!!
These are:
fcpavao
TBashed


All are free to donate price-tc`s, (any amount will do) by posting it, wait wt transferring.
Finally the pot are split into 50% for #1, 30% for #2, 20% for #3 _ place.

Price Pool 14000 (rolling):

#1: 5000tc
#2: 3000tc
#3: 2000tc

5 first posts 800tc

End Date:

28jan2010
21 days from the start


Donations:
TomPaine 10000tc (4000 directly to postingbountys)
hazelbud 4000tc


Participants:

"..make the comp and ppl wl come..."

This post will be edited, wt new info and changes, if any.
Yours Humblest Hazelbud
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
the prices starting to look like something now, paine, thts great !
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
to continue to do cpr on my comp i will post a little lefthand silly (mandatory documentation to another comp) tut. But as host i rejecting the postbounty tc`s. but still used my 1st post, just to put the standard low enough to maybe get this thing rolling.
contribution follows in next post:
Last edited by hazelbud; Jan 8, 2010 at 09:06 PM. Reason: typo
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
entry: [comp] OMEGA tutorial competition !
tutorial


the making of a copy-paste, "soul-ninja"

by hazelbud for hhu80
as participation in the:
{100K} Team Head-Texturing Event! 2009

1.
put in a groundcolor (if you are new to this hole thing, use a head sheet you download
from the forum, the helplines on it are good help and a accurate tool), and then make a sketch wt main lines,
directions, dynamics, shadows and highlights i find big airbrush and smaller
light/shadow tool useful 4 this:




2.
then you find some cool pics to use as shape bank (just anything wt good shapes and strong contrast will do),
i use "all color like this selector" ore magic-masker tool, and then cutting away unnecessary parts until i
feel the shape of the selection are interesting.



3.
so i paste on, resize and tip, replace and paste_ use the sketch and your "shape-sense" until you are happy wt it,
remember you can make safetycopys and use the undo button!


4.
go back to your photo-bank and copy some new shapes. to vary intensity of the color so its in contrast to the
lastone and use different sizes gives the head more "life and movement".

continue this until at one point the general shaping of your head/face will start to get somewhere, and you start
doing the last details.
i like to just wait until the end whit the eyes and mouth, just working on the eyesocets and chin/nose/jaw shadows n higlights at this
point.



5.
before putting on the finish, i usually smudge some and use shadow/light adjustor (again, yeah i love tht stuff), just to help the intensity of the
hole thing.


6.
time to copy/paste eyes (and mouth ore nose if you need/want that(_ i find it more ninjaish wt less face features...))
i like getting the eyes from other references than the basic pattern. (this are something i painted rl)
again cut the eye like you want it (easier to just copy 1 and then copy again, mirror it and fit together)

anticipate to resize and adjust some before it works out.




7.
usually the colors as a hole must be worked some, mark 1 by 1 color shape ore space and get some nasty shapes/shades!

8.
this resepy is made fore the toribash-community. In the okation of mine and hhu80`s participation in the
{100K} Team Head-Texturing Event! 2009, as a part of this the tutorial is dedicated him...(see rules)

I feel like a hole lot is missing here, like the testing and texting and removing welding wounds etc..



anyhow if you don't like this ore are getting annoyed by me/my english, fk off then this is not for you !



yours, humblest hazelbud, who are about to die and,
salutes uall !
. .. ... .... ...... ...... ........ ........
. .. ... .... ...... ...... ........ ........
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
How to forge flames on toribash:

Go to free play in toribash and click ctrl + L to open the flame forger.

There are some kind of settings to work on:

flameforge.jpg

In MISC, there are 5 settings:

bodypart - That controls the places where the flame is starting;
timestep - Is the time that each particle of the flame has: more timestep, faster;
damping - Shows the distance between the flame's particles;
blend - Shows different color;
sink - If sink is 1, the flame will not pass the ground.

In RGB, You control the flame color:

The color_r/g/b changes the color in the flame's start.
The target_color_r/g/b changes the color in the flame's end/target.
The randoms control the randomness of the colors, such as rainbows.
The target_color_scale shows how big the "target_color" is.

Note: If you use blend, of MISC, you can have different colors, like I said.

The AGE controls the longitivity of the flame:

age_start - Shows where the flame ends: 100 age_start, no flame because it ends in the beggining;
age_limit - Shows how long the flame can be;
age_sigma - Delimits the place of the particles: If the age_sigma is at 200, the particles are only at the border of the flame not in the flame's area;

flameforge2.jpg

emit_scale - Shows the flame with more area, if 100.
emit_amount - Shows how many flame particles the flame has: more emit_amount, more particles.

The SIZE setting is really easy:

The size shows the size of the beggining of the flame.
The target_size shows the size of the end of the flame.
The randoms show the randomness of the sizes: it can have a particle with size 15 and size 20 at the same time depending on how much random you used.
The target_size_scale shows how big is the target_size (not in particles but area occuping).

The XYZ is really difficult. Here is where you make the flame move to somewhere, but that needs experience using velocity and gravity at the same time. It's like hold/relax in MP.

The x, y and z mean the direction of the flame.
The randoms (not velocity here or random_random) move the particles to the x, y or z lines, by the two ways: Left and Right is random_displace_x...
The random_random is directioning (in the place) the particles everywhere, like someone is shaking your head to everywhere. It's crazy.
The rotatable is the function that works only when moving flame. It rotates more the flame, of course...
Gravity and velocity combine together. The velocity moves the beggining of the flame. And the gravity, the end.
The velocity_random shots your particles to everywhere (out of the place).

Finnally, the SFX, the special settings:

orbit - moves your flame towards the selected bodypart (orbit_bodypart);
orbit_magnitude - is the power that your flame has towards the selected bodypart;
orbit_epsilon - makes the beggining of the flame damper (damping);
gravitate - is the power of some particles towards a couple of other particles;
gravitate_magnitude - shows more power, if more magnitude;
gravitate_epsilon - makes particles damper...;
gravitate_max_radius - limit area of gravitation;
follow - is the power of some particles crashing on other, following them;
follow_magnitude - shows more power, if more magnitude;
follow_epsilon - makes particles damper...;
sink_body - it's the effect to make particles disappear in a determinated area controled by sink_body_radius.
sink_body_bodypart - it's the selected bodypart to remove the particles near it.

Thanks for reading this!

Note: JC! Gimme teh moneeehh!!!
nice tuts allready! nice increase in difficulty level as u read along.
i will send tc`s !
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
come over this in the forums, one of the best tuts i have seen:

http://forum.toribash.com/showthread...xture+tutorial
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
nono we havent made it a dumping ground yet, just tried it all to inspire people....

realnice links btw, i will study them both !

the date are still a bit away so hopefully the competition will harden as we go along!
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"
lol, we just make it a entry then n send him 4800,- ?
[WAPOW] "uhhh......no, Commissar we cant be sure yet _but it looks like he was killed by a hazelblunt object"