Toribash
Original Post
[job]Nabi is hiring part-time graphics artist
Hi,

Nabi is hiring a 2D and 3D, graphics artist work on Toribash, forum and other projects.

Skill requirements:
- 3D package such as 3D Studio Max
- Vector drawing
- Adobe flash
- Photoshop or similar 2d application
- Blackbelt in Toribash

This is a payed part-time job 20h/week and a payed position.

If you have general questions about the job, feel free to post in this thread.

To apply do the follow:
1. Play this game http://www.toribash.com/dev/macewindu/

2. Do a mockup skin of the linked windsurfing game screenshot
http://www.toribash.com/misc/windsurfing.png

3. If you have questions about the elements in the screenshot, look at this link:
http://www.toribash.com/misc/windsurfing_annotated.png

4. Send the skin, together with your resume to hampus_at_nabistudios_com

Good luck!

hampa
Last edited by hampa; Apr 8, 2011 at 04:29 AM.
At first I was like: Nice.

Then I saw the required black belt and thought, this is just stupid and childish.
Hampa, bought that yacht yet?
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Originally Posted by Nucent View Post
Doxxy Ftw.

or ferrock2

or 8oj4n

Neither of those are skilled enough on both 2D and 3D. Gorman is the only one I know that's as good as me on this community.
Last edited by Freelancer; Apr 8, 2011 at 08:14 AM. Reason: <24 hour edit/bump
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
Originally Posted by Freelancer View Post
At first I was like: Nice.

Then I saw the required black belt and thought, this is just stupid and childish.

I would prefer someone that knows about the game. That is why I put the blackbelt restriction in there.
Belt doesn't have anything to do with how much you know about the game. I can play a game for years without really knowing what I'm doing or really care what the crap the point of the game is.

En månadslön skulle vara trevlig att se, och även eventuell anställningsperiod.
Jalis: Freelancer, you're a duck | Sachi: Freelancer, you're a duck | Reanimator: Freelancer, you're a duck
satiknee: Freelancer, you're a duck | Wiggi: Freelancer, you're a duck | Tarlan: Freelancer, you're a duck
Or how about people don't whinge about a minor thing like a belt requirement & apply if they want the position?

Bickering about it isn't going to change anything.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Glitch View Post
I have Blender and am wanting to get better at it, and I have Photoshop. Maybe I will apply soon.

And also, if I am second dan on a different account will that count as the belt requirment?

Yes
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Originally Posted by Varkenoss View Post
How much does it pay?

It depends on how good you are and is up to negotiation.
Last edited by hampa; Apr 9, 2011 at 05:15 AM. Reason: <24 hour edit/bump
Originally Posted by Bojan77 View Post
Questions:
This mock up skin - I just can't translate this to myself right. Does it means you need to make a 'look'' of everything in that picture and also (besides the guy that wind surf, sea, sky etc) gadgets for wind speed/direction, trails etc... Little details?
You basically need to see our design of the art for the game? Character and props? Right?
And where the knowledge of 3D programs comes into this story? What exactly u need to know from 3D programs? Modeling, mapping, animation - the whole deal?
Also knowing Adobe Flash may mean: knowing to use it and animate in it, but also it may mean: knowing ActionScript. Do you need to know both?

Good questions!

Yes, let's assume you where the graphics artist for the game and you where given the wireframe version that you see in the screenshot. So fill in the boxes with a appropriate texture, perhaps make a parallax background, a sky and some particles that look like a liquid. What font would you choose for a game like this? I just picked "Arial" because it was the default choice in my editor. Is the game going to look like it is draw in water colors, hand drawn, doodle, 3d rendered, abstract, vector graphics or some other style.

Yes, so to summarize. Come up with a look for the game without worrying about the implementation of it.

We mostly use 3D programs for simpler stuff like modeling and rendering. An example of that would be the ToriShop icons which needs an update.

I don't think we ever used 3D programs for animation and rigging.

For flash you just need to be familiar with it so you can open an .fla file and change stuff as a graphics artist.
Originally Posted by Gorman View Post
I find this kind of weird. I know there is room for a professional artist, but there are plenty of community members who would gladly help you out as much as you want. "ToriShop icons" especially that.


Would not be interested in a part time job for this, but if you posted a list of things you want to get done (with or without bountys attached to them) then I am sure a lot of people would pitch in. Nabi builds social communities right? Why not leverage that a bit more :]


By the way, you should do things like this;

Then you just need to recolour (maybe have Av do some magic to make it apply the colours procedurally using colors.txt?) to get the right colour for the item.
That way if you ever need to update the graphics then you just swap out a handful of files instead of hundreds.

We used to have a set of templates sorta like that, but they got deleted at some point before Hunter & Static were added (thus the different icons).

Also GG avwave

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you