Toribash
I'd prefer finishing it first. :U

@Kryo: Nope. I reckon it'll be a little while, since i'm currently set on respriting most enemy ships, possibly even the player ship. Why? Because i realized how horrible they look. :U
Also, have a new Spreader.



Square dick with thrusters did not look good.

Also, it has been brought to my attention that the download link doesn't work. I can't do anything about that right now, so have an alternate download link:

http://www.mediafire.com/?r4c3hiee79j24qx

It's the same version, just uploaded somewhere else.
<Blam|Homework> oiubt veubg
various places to find me lol
Glad to hear that. :>
Also, new blockface says hi.



I should probably tweak a few of the upgrades, since right now, the damage upgrade ends up being counter-productive to buy. I've also noticed something else; while the health bar and such does block the view of your ship, it doesn't actually disrupt gameplay. Which is cool. Less work for me. :U
<Blam|Homework> oiubt veubg
various places to find me lol
Now that you mention it, it does seem a bit big. It's due for an overhaul though, so i'll probably end up making it a bit smaller, which would also give the player a slightly easier time dodging lasers.
<Blam|Homework> oiubt veubg
various places to find me lol
The health bar needs repositioned, it's distracting where it is & sorta gets in the way.

IMO make it vertically smaller & pop it on the bottom, then move the level bar to the top. Maybe make that a tad smaller so it fits alongside the score etc.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Will do. o7

@Skulfuk: Fair point, though i dare say i didn't find them distracting at all. I didn't float around behind them though, which might have helped. I'll certainly have to move the bars around a little, since they can get in the way. There's also more HUD elements inbound, which will need the extra space.
However, the top of the screen is mostly reserved for score and boss health. Putting the XP bar up there would just make it confusing.

@Bloob: Hmm, maybe. A slight adaptation: All bars should be vertical, roughly same length as current health bar, and stuffed into the bottom corners of the screen. Should be more satisfying for everyone. :U
<Blam|Homework> oiubt veubg
various places to find me lol
yo wut



I decided to look at some real airplanes. Then i finally figured out my the previous ship looked like a triangular penis. Still a liiiiiiittle bit of tweaking to be done on it (them jet flames), but i already like it more than the old one.

Also, i've found a problem with the split-in-parts sprites; i'd like the ship to tilt when you move sideways. Making it all fit together would be VERY hard. What i could do, however, is to make multiple whole ships for the player to choose between, which then come in different colors. Not quite as customizable, but it'll be much easier for everyone involved.
<Blam|Homework> oiubt veubg
various places to find me lol
Indeed, but the problem arises when you mix parts from different ships, if you even intended that. They aren't made to fit each other and such. However, if it was just changing colors of individual parts, then there is no problem. :U
Also, i tease you with moar ship.



That's how it looks when it tilts. Still subject to change, but you get the gist. =P
<Blam|Homework> oiubt veubg
various places to find me lol
that's a nice trojan you got there bro

too bad i have anti-virus programs

@squirlle: Thanks! I am aiming at making this a fairly simple to play game, so it's good to know that it is just that.

@4zb41: Hot damn, i'm not the only one who played Raptor? Nice. In fact, that game's been sort of inspirational for my own efforts.

@Chartle: Which one of them? :U

@Kryo: Thanks man. I'm a horrible animator, so i'm glad that it doesn't look horrible. :P

Also, been working on moving the HUD bars to the sides of the screen, so far only the health bar:



Doesn't look too bad if you ask me (still needs tweaking, but i'm currently doing exam preparations), but i'm thinking it should be a tad shorter. What do you think?
<Blam|Homework> oiubt veubg
various places to find me lol
Well, not entirely. Background art in the main menu is by Bojan (or 80J4N) from here, music is by Aureametaphus and EliteFerrex (they know who they are), and the sounds come from various sources that isn't me (with a few exceptions). All other graphics and programming in the newest public version is by me, but in the following versions, Chartle helps with the programming. I wish i had all these talents combined, but alas, i'm only human. :U

Edit: also lol supercharge



YOURS ARE THE BOOLITS THAT WILL PIERCE THE ENEMY RANKS.
Last edited by Shook; May 15, 2011 at 09:47 PM.
<Blam|Homework> oiubt veubg
various places to find me lol
Hoy goise, just chiming in to say that i've updated it. Final update? Dunno, but i've kind of lost motivation to finish it. So anyways, here's the changelog:
- Added supershots and energy (supershots consume energy, turret with E for 55% and front double with F for 100%, energy regenerates)
- Massively souped up graphics
- Redesigned GUI
- Many new visual effects
- Tweaked a few shop upgrades (so damage upgrade no longer hurts you in the long run)
- Tons of little tweaks for prettyness
- Ugly new font because Game Maker went on jihad against System font

And probably more. GET YOURS TODAY! And be sure to press F1 for help, i've added some more stuff to it.

The game now has most of the intended features, so i consider that an achievement. c:

Edit: Also oops accidentally left in the level skipping, so you might want to stay away from the following keys during level 1: 4, 5, 6, 7, B (B should also not be pressed in main menu).
Last edited by Shook; Nov 10, 2011 at 10:21 PM.
<Blam|Homework> oiubt veubg
various places to find me lol