Toribash
Original Post
Taekkyon: What do you think?
Hey guys,

I'm pretty much just wondering what the general population of toribash think of taekkyon.
Most of you will know my views on taekkyon, best official mod out there.
Lot's of dm's, lots of skill involved, can get some awesome looking matches.
I'd like you to essentially tell me:
> If you like taekkyon and why
> What's good about it?
> What's bad about it?
> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?

I'm trying to get some ideas which i will use to make a more accessible version of taekkyon (an ErthTkV3 if you will), for the masses and increase the popularity of it.
The long term plan being then for them to make the transition into more traditional taekkyon and there you have a popular mod.
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
> If you like taekkyon and why?
It was the first mod I tried and it was addicting. And 750 tc taekkyon tourney is why I play taekkyon very much :3
> What's good about it?
Low dm threshold is why, so I can make it destructive (like I can boom easily sometimes). I like making replays in sp, its turnframe is like taekkyon's, so it's like playing sp with a moving uke.
> What's bad about it?
The dq is sometimes annoying, every time I dm I always lose, especially tricep/knee dm.
> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?
Of course! I like taekkyon :3
~
> If you like taekkyon and why
Yep, tk is amazing because of how precise your moves can be and how fast the matches are
> What's good about it?
What I wrote above, can't see anything else.
> What's bad about it?
Sometimes it's easy to run away in it.
> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?
Oh ye
oh yeah
I don't really enjoy tk for following reasons.

• Comebacks are impossible. When, for whatever reason, players get lost they have no chance to come back and can just tripod it out.
• While tk has 12 turns the match often gets decided in the first three or four turns when one player fucks his opponent with a strong move. I prefer mods where the opener isn't really important like wushu and aikido.
• More realistic dismemberments would be nice. Randomly exploding toris are lame.
• Can't beat dargon. Ban him.
How are you?
trolls are everywhere

> If you like taekkyon and why
i dislike it. i prefer kb. rather intense.

> What's good about it?
idk

> What's bad about it?
reason: openers, way too low dm.

> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?
most likely i will still prefer kb over tk, but i will give it a try.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Some additional thoughts:
Fewer dismemberments and more fracs could make matches more intense.
Higher gravity would probably solve comeback problem in most cases. Dunno how much it would affect the gameplay. I imagine it would make it more challenging to kick the upper body of your opponent in the first turns.


Originally Posted by Zinx View Post

I agree completly with Oracle, people need to stop bitching and saying the opener is "the most important" in tk. Sure I feel "snapkicks" are a little beginnerish, but they are easily stopped if your opener is made to catch a snap kick.

lol'd
How are you?
> If you like taekkyon and why : First and foremost,I love gore.It's a thing that tk offers a lot.Also,I love 10tf as well,it gives you lots of control,and the distance is fine as well,yeah snapkicks are sometimes a pain to deal with,but imo it improves your game.To be godly at tk you have to be able to counter everything!As said before it is an effective mod as well.

> What's good about it?
The tf,engage distance

> What's bad about it?
I think the dm might be a bit low.The mod is supposed to reward the people that can get a good hit right?Now,I'm fairly sure,that a hit with a reasonable amount of momentum would dm on 150.This would decrease the amount of random dms.I don't want frac in this mod honestly,it would just destroy my movement,if I leave myself exposed to a hit,then I'd be dm'ed end of story.

> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?Increase dm,needs some testing though.
Your messed up world enthrills me
taekkyon's one of my fav mods, (aikido's better imo )
I like how you can beat the shit outta someone and blast their ass into little tori-bits with a huge hit.I would consider playing a mod that fixed all the problems of normal taekky.
Problems
>Hand dm's are annoying as heck.
>Not being able to reach the opponent and flopping aimlessly is even more annoying.
>You're winning, but the opponent manages to slam a flying piece of you to the floor is an upsetting way to lose.
Suggestions
>Get rid of hand dm
>Off with dq
>Normal distance and gravity settings, but put players in an invisible cage. Flying away because of a hand dm? Bounce off a wall
<fett175> So what you're saying is, I can type whatever I want here and it will be at the bottom of all my posts?... AWESOME
What's good about it?
Its the only mod closest to ukebashing.
> What's bad about it?
Some times points make sence, (50k dmg for a hand snap and 15k for a split) again "some times"
> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?
The mod is good as it is, the olny problem are the damn pussy quitters... I mean fuck!
I cant finish a fucking game, they all rage quit.
[ORMO] [OLDA] [The Team] [The JHX Experience]
Good day Dr. Freud
> If you like taekkyon and why
I like, and why.
> What's good about it?
The distance is perfectly placed, and the turn frames is good enough to have a nice battle
> What's bad about it?
Ragequitters, GM tk tourney lasts forever to end, and Instead of using 120 frames, i'd use 160
> And if i could find a way to make a mod that fixed those bad elements, would you consider playing it?
.sure

But i prefer JudoFrac, it's more about technique, in my opinion.
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E ouço del sempre falar