Toribash
Original Post
4.0 beta - modmaker test
Hi,

We've added a Mod Maker to the latest beta. Please give it a try.

https://content.toribash.com/Toribash...eta7-Setup.exe

It is under the menu Setup / Utils / Mod Maker

Update - beta7
- engage player position
- rotation game rules
- offset to environment objects
- offset on uke in default mod
- fixed bug in disk opengl drrawing

Update - beta5
- fixed key bindings
- flags in mods

Update -beta6 (Tuesday May 22)
- mod bug fixes
- hair customs
Last edited by hampa; May 28, 2012 at 09:08 AM.
Originally Posted by Alaistier View Post
Functions well for me. You're probably going to worry about this later, but none of the keybinds are currently working (like B for both ghosts, V to grab/ungrab both hands).

Ok, found it. Some debug keys where in the release.
fps higher then in 3.94 =)) i dont know why, but i like it=)
not working "b" for double ghost view.

------

still hope for some graphical changes. Maybe you can add some from wii animations?
And yeah 1TheV tell about motion, its be nice i think.

waiting for final. Good luck!
Originally Posted by Smilies2 View Post
It's pretty good. It's as user friendly as descript but has all the features for modding. I'll try to post bugs/questions as I find them.

1) What's the difference between steel and flesh on an environment object? If I make two objects steel and make them collide, they don't sound like clashing metal (weapon-clash.wav or weapon-hit.wav) so I don't see the point of choosing between metal/flesh.

Other than that I've only had minor problems (Sometimes I crash if I restart the game while testing a mod)

It could mean, just speculation, that if you for example hit the ground with your hand (steel), you do not take damage while when flesh against flesh would deal you damage... (I need to confirm this.)
Now doing recoloring for people not in the clan as-well, PM for more info!
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Originally Posted by Sylar95 View Post

still falling down when i choose multiplayer

That'll be a driver issue, more specifically that'll be the Intel IGP x64 driver issue.

People with 64 bit Windows & Intel graphics need to try older drivers - the newer ones have broken GL support which causes crashes & slowdown.

Either that or get some proper graphics hardware.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Okay, so I was testing this out, and it ends up, when you make a objects mass 0... Toribash crashes, then when you re-open toribash, and go to mod maker, it just crashes again, at least happening to me.
[SIGPIC][/SIGPIC]
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