Toribash
I think I need to add turns restriction so the game ends when both of us played set amount of turns (like 20 turns) so game would end by calculating points, and not with DQ. Yeah, that's a good idea.
For standard wushu mach = 20 turns
For Brushu = 30 turns
For ultimate fight = unlimited (but with use of save cards)
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Originally Posted by ynvaser View Post
Sounds fun :P
I think I'll rebalance my player card, and also do my PFS cards, too.

I need to post PFS template for that, those cards are green.
Last edited by 8OJ4N; Jun 30, 2012 at 04:13 PM. Reason: <24 hour edit/bump
Also, save cards should do more than save you from bad luck cards. For example, someone with 4 luck would have 4 save cards to use on 2 bad luck cards. Rerolling moves, when you manage to roll a grey zone, maybe?
Some news:
Snake made a sheet in Google docs and now its possible to play this over forum, it even has a dice option.
We played like standard wushu mach (20 turns) and Snake won 39,800 against 28,500 of mine points. So it was a wushu mach with lots of head hits!
Anyway, this game works, its easy to play, its fast and its nice... We will prepare some stuff for the org next.
Last edited by 8OJ4N; Jun 30, 2012 at 08:43 PM.
Here are some battle logs from tonight's games me and Snake played.
We played 30 turns brushu mod, and this happened:



In first game Snake fumbled and I decaped him at result: 21800 - 37730



In second game Snake DQed at result 0 - 3400



In third game he kinda DQed right away! XD (He pressed space XD)



Forth game was the longest one, but Snake again DQed right before the end, result was: 58000 - 39000.

Games were fun. Now its time to make another packs with cards I guess, and add SAVED! cards and FRACTURE! cards.
well.. we need to add a bit more dynamics... or i need to rebalance my set entirely.
most likely 2nd
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Here is the Blue Belt card pack.
It has new cards type: Lucky cards, and it has another addition to BL cards that you will like XD, its called Miss Click.

http://dl.dropbox.com/u/23200308/Blue_Belt_Pack_02.pdf
Ahhhaha, Romanovsky defense xD
Good job! I have already got some hard paper to print the cards on. I think I'll have them all in my hands soon :P
I'm preparing a movie with card game presentation (which I will narrate, so start laughing) then we will make an Org and release this game to the masses. Maybe we even find some coders who can make this to be online game... Maybe Hampa himself will be interested... Well, we can dream about it... :]
In reality its 50-50. Its your call, default damage sometimes can't cut it since there are many defense cards that can stop your attack even on default damage, and risking to do better is the players choice.
When me and Snake played, I had more bad luck then good with activation, while Snake always played safe, and has done better damage with defense, he was just unlucky with bad luck cards.
With this new edition (where noobs don't DQ so easily anymore) it's different story.
You balance your deck yourself, and it's not an easy process, at the end it all depends on the luck of the draw. You'll see yourself when you play a few matches.
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Also, first two editions are just starter packs, their damage will be a joke when martial arts packs come into play. But there is a catch. Martial arts packs have many grayed circles so you can fail more trying to activate them, and their default damage is not that big! So, you will still have to play some starter packs (because they are more secure and you are sure to make some points), but you will have also mastery cards for hard hitting and to be able to defend against other who use mastery cards.
Also, you will see that these martial arts packs will be focused on different things.
Like: Drunken fist is more about counter and combos, while Tiger style is focused primary on attacks, Hung-gar is balanced with attack-defense, but lack combos and counters, and Dju-djicu si all in defense and counters... Something like that.
Since you can use only 2 styles per player (for now) and you are limited with the card upkeep and some other rules that goes with it, every deck will be unique, just like person using it.
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I'm hoping to evolve this game with all kind of martial arts packs, and when we open org we will discuss what of those fighting styles to add. Later we can introduce another mod; aikido - which I already have planned on paper, with different game mechanics.
But, for now, we are going slow and steady (this is a beta version, like me and Snake like to joke) so... No hurry.

I just hope we find some god damn coders and make this legit.
Last edited by 8OJ4N; Jul 2, 2012 at 02:39 PM. Reason: <24 hour edit/bump