Well, that was maybe the worst attempt at CnC I could have ever witnessed.
I'm very sure NearlyDead did not want just flaws stated for his CnC, and that he'd like some tips on what he should improve on.
So, I will give him a shitload of CnC.
The opener flowed nicely, but I disliked how you landed on your left toes.
I also disliked how, for a second, you stopped then suddenly turned around.
You flowed the first kick in very nicely, but, try not to contract your knee on that type of kick.
You should keep it mostly extended so that you have other options to your next move.
Also, I prefer to have those types of kicks dodged instead of making contact because, if it does make contact, it's most likely that you'd have to reverse your flow and bring the leg back to the same position where it once was, the same way you did. The two punch combo was pretty good.
However, the first punch looked a bit too extended at first.
The second punch flowed in very nicely.
That 180 kick looked very smooth, but I feel that you extended a bit too early and that you're leg looked a bit stiff.
I also disliked how that kick took quite a lot of balance out of you.
I think you guys ended the spar way too early and that you should've continued.
Overall flow was pretty good, but there were some stops at some points.
Overall hits were very smooth.
Overall realism was great.
Now, Gotkicks2.
The hits were okay.
However, you barely moved your own tori around and allowed Uke to kick you around like a statue.
Also, each kick Uke threw was very awkwardly set up and and he looked like a moronic monkey.
The first kick you threw was pretty nice, but quite stiff.
The next kick wasn't very smooth, nor did it flow very nicely.
Also, you hit Uke's head with your shin, more than your foot, which isn't too realistic.
Also, I'd like to point out that there is no right or wrong way to kick.
A noob could simply hold all, contract his knee, and then extend it, and I'd classify that as a kick.
Same idea referring with punches.
You don't judge a kick by saying "don't do that."
Some kicks are very smooth and very stylish, but are set up the same way as a simple kick. So, when you say "don't do that" you're basically getting rid of their option to gain more knowledge on a new, stylish kick.
Only judge a kick by how smooth it looks, how stylish it looks, how well it flowed in with his movements, how well he flowed after the kick made contact/was dodged, and how stiff or not stiff it looked.
Here's a pretty nice double flash gainer combo.