Toribash
I like moving around ;]

I tried to make a punch since I only know kicks. What do you guys think and how do you think I could improve it?

[edit]
Added a heli-ish kick. I'm not too good with making helicopter kicks so help me out here too >.<
Attached Files
punch.rpl (19.4 KB, 17 views)
heli-ish.rpl (19.4 KB, 19 views)
Last edited by scheczudio; Aug 1, 2008 at 02:28 PM.
[A L P H A]
IM Back!!! (again)
Here are some of my moves that i make but dont use often
Attached Files
New Wushu Punch.rpl (8.4 KB, 15 views)
Pwnea.rpl (8.4 KB, 12 views)
sweepy ^_^.rpl (8.3 KB, 11 views)
kick er.rpl (8.4 KB, 11 views)
moe move.rpl (8.4 KB, 12 views)
Doulbe spin.rpl (11.2 KB, 13 views)
Nub Remake.rpl (8.3 KB, 10 views)
New move 3.rpl (8.4 KB, 10 views)
New move 7.rpl (8.4 KB, 11 views)
This game is pretty cool man...
My advise is to post those replays in correct wushu settings please. Don't use classic.tbm cause it gives you only 100 dt (famous glitch). Use sambo.tbm, and scale gravity down, or just use wushu.tbm that I provide here below again.

Schecz I so love your opener, that I made at least 4 strong follows for it. Great opener, incredible.

Take a look.
Attached Files
schecz1.rpl (16.7 KB, 18 views)
schecz2.rpl (19.5 KB, 16 views)
schecz3.rpl (19.6 KB, 20 views)
schecz4.rpl (22.4 KB, 16 views)
wushu.tbm (429 Bytes, 9 views)
deady: "Sahee (...) you bitter Pollock (...)"
I especially like the third one where you decap uke on the second turn ;]
The punches look really awesome on the second turn and the 4th one has a stylish whippy kick at the end!

Thanks for that sahee

[edit]
And now I made another heli :} As you saw a few minutes ago.
I might as well upload it yes?

[edit2]
Made the kick better :3
Attached Files
heli2.rpl (22.2 KB, 15 views)
Last edited by scheczudio; Aug 2, 2008 at 02:06 PM.
[A L P H A]
I guess it's hard cause you're flying.
Experiment with low openers. It's better when you keep to the ground, k?
deady: "Sahee (...) you bitter Pollock (...)"
I made 2 moves using your starter, avoiding to fly away
Attached Files
snow1.rpl (8.4 KB, 18 views)
snow2.rpl (16.6 KB, 17 views)
●Alpha●
●OLDA●
●ORMO●
I tried making it better, but as u say, it's pretty much perfect as it is.
I tried to make a followup attack on the second one, and tried to make a counter for a rush move on the third one (which kinda failed)

As far as countering a rush move goes, you can either
1. jump back/side on the first turn and come back to attack on the second turn or
2. stay as low as you can, out of their reach and attack up from the ground
With this opener, you probably want to go with the latter option.
Attached Files
starrzz.rpl (33.3 KB, 13 views)
starrzz2.rpl (32.8 KB, 12 views)
starrzz3.rpl (25.0 KB, 12 views)
[A L P H A]
I tried to make another heli, but I seem to have run out of good ideas >.<

I think by contracting the wrists, you can get into a more stable handstand, which I thought might increase the power of the kick but I can't seem to get it to work :/ Halp pl0x
Attached Files
heli3a.rpl (30.5 KB, 10 views)
heli3b.rpl (16.8 KB, 8 views)
heli3c.rpl (19.5 KB, 8 views)
[A L P H A]
.

EDIT here goes my first entry.
Attached Files
schecz1.rpl (19.6 KB, 27 views)
my entry1.rpl (27.9 KB, 20 views)
firstentry2.rpl (33.5 KB, 17 views)
firstentry3a.rpl (19.4 KB, 15 views)
firstentry4.rpl (25.0 KB, 17 views)
Last edited by Sahee; Aug 6, 2008 at 06:01 PM.
deady: "Sahee (...) you bitter Pollock (...)"