Toribash
Original Post
Suggestions for 4.3 - e-sports release
Hi,

I'm working on the new 4.3 version, the release is focused on features that make tournaments, duels and spectating more exciting, easier to use.

Currently I have on my todo:
- Ingame opener stats (first use, name, win ratio, who found it first)
- Naming of openers used (if you create a new opener, you can also name it)
- Ingame player stats (join date, games played, win ratio etc)
- Mouse over on joint stats (how close to breaking was the join, how much damage did it take)
- Pause tournament or duel (ops can pause a current match)
- /decaprize 1000
"hampa has added a 1000 TC prize for decapitation"

+ the usual bug fixes and tweaks.

If you have any other competitive features, please post in this thread.
Last edited by hampa; Nov 7, 2012 at 02:32 AM.
First of all... The new update on Toribash that you did doesn't work for me. I can't see anything Can someone tell me why?

Second... I Like you did on Wii. Add blood texture, I really liked it!
And add a decap score, Like "DECAPED!" Or something!
-----
First of all... Toribash doesn't work for me because the latest version. I don't know.

Second... You should really add Blood texture like you did on Wii. I really like it!
That I really want to have on Toribash is a voice that saying "DECAPED" if you decaped someone.
Last edited by Miracle11; Nov 5, 2012 at 09:06 AM. Reason: <24 hour edit/bump
Originally Posted by Holotor View Post
Originally Posted by Shockwave
Also a live texture preview. Like when you move files called "head.tga" or something in a specific folder and enter a specific ingame mode, the texture gets instantly previewed on a naked tori.

Too lazy to just /dl and /lp the folder, eh?

Oh god I completely forgot about that.
Talk your shit, be yourself
play the cards that you've been dealt. -E-Dubble

Hxcbbqimo: you're german
Hxcbbqimo: so you don't count
Originally Posted by marcus
- Mouse over on joint stats (how close to breaking was the join, how much damage did it take)

This will be a very handy feature for people to use. I'm very interested in how you will implement this. I assume this will also include fractures?

EDIT: Will this be for player use? spectator use? or both?

I'm worried about this in multiplayer.

If I could see how close a joint was to breaking, I fear it would take away from a certain prediction skill that I've tried to teach people in the past when I had unibash classes.

I personally think it'd be best as a spec feature or a sp feature.

If it was intended for those only then I apologise but yeah.


i think the pause thing could be abused, maybe both parties would need to agree it?

Decap prize is an excellent feature!
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
Originally Posted by NLZ View Post
Instead of belt, it should be Elo based ranks, belt just means how old the account, but Elo reflects the win/loss ratio, so if a Green Belt have a 1650 Elo it means he is a damn good player, he should play with other players with 1650 Elo, even if they are 5th Dan.

Belts aren't rank, they're "experience". The idea is to move people along at a steady pace against people with similar experience levels (thus it gets wider as your belt gets higher).

Ranks are actually ELO. Don't mix up rank & belt, they're two totally different things.

Also a greenbelt with 1650 ELO would likely be destroyed by a 5th dan blackbelt... Unless it was an alt.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Having a duel command for item/item and item/tc duels would be nice.
I have no idea how you would go about using commands, or setting up the number of matches, but it sure would decrease the amounts of duel related scams occuring.
[SIGPIC][/SIGPIC]
As a note

<Skul> users want player searching on the UI + they're after getting friend stuff
<Skul> probably worth doing something with global chat so people know how to use it.  that'll save butthurt over kicks from private rooms
^ Things I put forward before this thread was made & hampa approved of, thus no real need to suggest them here again etc.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Powas View Post
That'd be good but in 2008, when tb gameplay was focused on openers and so on.
Nowadays, as we're more into impro and some players don't use them at all (including myself), that may be pain in ass. You're doing a random move? Omg, but that's 'xxx's opener'!

Yeah, I think that a lot of starters nowadays have some pretty negative connotations (whether you agree with them or not) and play style has evolved to be more improv.
But I think it's a pretty cool idea, and it'd be nice to see what people have come up with in different mods.

Originally Posted by ultimation View Post
I completely agree with you Erth, it's way better to have random fracs than studied ones.
And can I have a link to that unibash class?

It was a spoken word class, no log of it on the forums I'm afraid, but I'm thinking of doing an advanced taekkyon tutorial soon which would explain it.



Also the global chat thing needs to be more well known, as skul said, maybe have a thing with the flight school that explains things and also shows the forum?
She/They

Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
Thanks for the good ideas.

To make this release about e-sports like features, I'm thinking of enhancing spectating and commenting.

Imagine someone watches TB for the first few times. What does he need to know to understand the competitive elements.

Image someone commenting a TB game, What stats and info should he have available to make a compelling backstory of the players. For instance, a pro TB player might see when a joint is going to dismember, but a commentator needs to know how close it was.

Player info (backstory):
- Country
- Clan
- Join Date
- Black belt date
- Forum activity
- Favorite openers
- Quote or sig
- Qi, Elo, stats

Stats:
- How much damage did a hit do (mouse over on bodies)
- How close to DM/Fracture is he (mouse over on joints)

Game stats:
- Total bet amount on the players
- How many times these players have meet