Toribash
Original Post
First person POV-ray problem...
I've taken some screenshots for POV-ray in First Person View mode (cameras 5 and 6 i think...).

When I go to POV them, they are inside the head...

Anybody know of a good camera offset (adjustment) to correct this?

I'd really like to do a couple of FPV pov's
"Splint Chesthair" - Is my real name.
Re: First person POV-ray problem...
Originally Posted by SSJokker
For crying out loud.

An example:

Camera(3, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Change it to:

Camera(2.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Or if it doesn't work:

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
The same with the second value if it doesn't work. :@

you know nothing about the camera do you...

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
the first 3 (x-z-y) are were the camera is
the second 3 (x-z-y) is were the camera is pointing
x=left/right
z=forward/back
y=up/down
so if you wanted to change the camera to see any thing, you would have to change the y or z
not just change any of them and if it doesnt work try another one...
and if you change the camera y posistion you would have to change the y posistion of were the camera is pointing..

i just wanted to know how to make things transparent... =D
Re: First person POV-ray problem...
Well i'm using a modified identify/clay inc file...

So all my heads have textures. I'll try to move the camera first ;)

thanks for all the help

(edit)

Awesome!

Its also a great way to learn more about the camera system in POV-Ray...

Again, thanks for the help
"Splint Chesthair" - Is my real name.
Re: First person POV-ray problem...
Originally Posted by SSJokker
Originally Posted by MrPoptart
Originally Posted by SSJokker
For crying out loud.

An example:

Camera(3, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Change it to:

Camera(2.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Or if it doesn't work:

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
The same with the second value if it doesn't work. :@

you know nothing about the camera do you...

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
the first 3 (x-z-y) are were the camera is
the second 3 (x-z-y) is were the camera is pointing
x=left/right
z=forward/back
y=up/down
so if you wanted to change the camera to see any thing, you would have to change the y or z
not just change any of them and if it doesnt work try another one...
and if you change the camera y posistion you would have to change the y posistion of were the camera is pointing..

i just wanted to know how to make things transparent... =D

Actually, you'd change the x or the y. Why? Because, for example, x is left right, y is depth, and z is up down. And you don't need to change UP-DOWN. You need to change left-right and/or depth. It depends on how the head is positioned.

And the method of "if it doesn't work, try THE OTHER (not another) one" is the right one, because it depends on the scene, and it's better off as trial and error rather than the rule, change x when the head is either this or this, and y when the head is that or another that.

And by the way, I just take the first three variables and call them x, y, z. I don't follow your x-z-y rule, because it's...well...stupid. x, y, z comes natural.

Even with your rule, changing y (up/down) is not the correct thing to do. It'd just place the camera above the head, rather than in front of it, like a First-Person camera SHOULD do.

noooooooo........
x is left and right
z is forward and backward
y is up and down
ur a dumass

xzy isnt my rule
its the order of which they're shown
and of cource xyz comes natural thats the order they are in the alphabete
do you think i just make this stuff up?

and i didnt say change y i said change z so the head would be slightly behide the camera
are you even reading what your quoting??
Re: First person POV-ray problem...
Originally Posted by SSJokker
For crying out loud, I'll show you so EVEN YOU understand.

Camera (Left/Right, Forward/Backward, Up/Down, [lookat values]);

Now. You use x as Left/Right, y as Up/Down and z as Forward/Backward.

But I don't care about what they're called. I use them left to right and call them, x, y, z.

Meaning I use x as Left/Right, y as Forward/Backward and z as Up/Down.

and i didnt say change y i said change z

Oh you didn't?

you would have to change the y or z

Yeah you did. And you need to change your x or z, and my x or y.

Are you even reading what you are quoting?

PS. Your rule, meaning the rule you use. I don't care if it's the way it's supposed to be. I can call them a, b, c if I want and I can follow that rule...my rule. I use x, y, z, you use x, z, y.

im done trying to explain it to you because its obviously to complicated for you
Re: First person POV-ray problem...
i said you can change y but z is easier because you dont have to change were the camera is pointing but then agian it all depends on the placement of tori and uke