Toribash
ugh keyframes
The running and setup looked pretty good. The first (whatever you call it) was pretty simple, but it allowed for a great. (idk) to happen right after it, thanks to the landing.
The landing was, again, good, but the extended glutes looked a bit off when you started working on it.
The next one was my favourite, I like what you did with the pecs. Also pretty much flawless landing.
I wasn't happy with it. CnC=/=opinion, and if I were to put my opinion on the replay it would go something like "boring".

Caffeine is another example of how a replay can have little to no flaws but still not be a very good replay.
The opener was alright, your speed was constant and it didn't look like you were having a seizure.
The double core was either hacked or made in a different version other than mine, because that abs dm shouldn't be there.
Not a fan of ground impacts, it's often there because the maker was too lazy.
The transition to the skeet was smooth and all, but the throw itself wasn't that impressive. Could be done in a matter of minutes.
So yeah, this one left me a bit unsatisfied and don't worry I still hate every replay ever.
Originally Posted by pusga View Post
Caffeine is another example of how a replay can have little to no flaws but still not be a very good replay.
The opener was alright, your speed was constant and it didn't look like you were having a seizure.
The double core was either hacked or made in a different version other than mine, because that abs dm shouldn't be there.
Not a fan of ground impacts, it's often there because the maker was too lazy.
The transition to the skeet was smooth and all, but the throw itself wasn't that impressive. Could be done in a matter of minutes.
So yeah, this one left me a bit unsatisfied and don't worry I still hate every replay ever.

Edit at 723. Relax right shoulder and let the grab go. Profit. Still on 4.2 by the way.
Oh and my replays always end up boring like this when I don't have a plan on what I want to do.
Ground impacts are very common in -30.00 replays, it's pretty hard to avoid unless you're under Uke during the whole replay.
Originally Posted by Swexx View Post
you should try to move your tori in such a way that it seems like you're tori is actually causing this telekinesis throw and not just looking like simple hacking made by you in notepad.
your moves were verry off sync with the hacking, a part of the replay were you can really see this "off sync " is when you had uke up in the air and then didn't even lower your arms to throw him down or anything.

put some effort into your moves next time because blatant hacking of throwing around uke has been done many, many times before.

Throws Uke in the air - Raises arm. Pulls head - Extending pecs. Throws head in the air - Raises arm. Shoots the head - Rotates torso.
I did not add any force downwards, it didn't look like I was smashing Uke to the ground, and therefore it didn't feel necessary to lower the arms.

I did put effort into this, it's just that this was the second time ever I did something like this, and I barely know what the fuck I'm doing, so getting things the way I want them takes time.
Originally Posted by noelpro View Post
hey jisse i love your parkour maps can you make some thing like the jungle one if you can thx

This isn't the place to post mod related stuff.
Originally Posted by smurfing View Post
I think swex is just jealous because your twice as good as him ;)
But honestly that is amazing how long did you spend on this? The hacking part i mean.

I don't have anything that could make Swex jelous.
Thanks The hacking part took around an hour or two.